High resoultion textures needed.

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Clay_Pigeon
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Post by Clay_Pigeon »

If I have one suggestion for the hi-res asteroids, it is that the "large" crater that appears on some rocks has to go. It stands out too much, and makes many of the rocks appear too similar (because it dominates the rock's appearance). I'd prefer subtle over big /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Otherwise, the rocks look awesome!

-T
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"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

They sparkle from high up. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Oct 25 2006, 03:52 PM) If I have one suggestion for the hi-res asteroids, it is that the "large" crater that appears on some rocks has to go. It stands out too much, and makes many of the rocks appear too similar (because it dominates the rock's appearance). I'd prefer subtle over big /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Otherwise, the rocks look awesome!

-T
Ah, yeah. That was one of the things I was worried about. When I first started I felt really tied to the original color scheme and was using craters to help explain some of the lighter patches on the rocks. I don't think it'd be too hard to fix now that I better understand what I'm doing. I'm glad you spoke up about this, and is it just the 2 generic rocks or do you feel the larger craters on the Tech need to be mixed up? I really should change the generic rock ones, if only because that giant crater looks even worse on the slightly different model used for Giga Garrs.

Again, thanks a lot, and keep those comments coming.
BlackViper
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Location: Green Bay, WI

Post by BlackViper »

Kudos to all who have worked on this. I flew with the high res textures last night and was very impressed. I experienced no issues. Well other than staring at the damn rocks and missing a scout slipping by me /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Always in the Shadows...
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

Ada,

I didn't pay too much attention to the tech rocks, only the generic ones.

-T
Image
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
finn_bryant
Posts: 31
Joined: Mon Feb 20, 2006 8:00 am
Location: Stansted, UK

Post by finn_bryant »

is this project still running in the backround?


sorry for the necropost, but its an important thread.
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Zapper
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Location: Denmark

Post by Zapper »

There is no necro in this thread, we are just working...
The diffrent subjects regarding this task is just running on diffrent threads..

Zap
Life suck's and then u play Alleg.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I've been kinda waylaid with life school. When I do get some free time I'm sorely tempted to spend it playing instead of working on textures so progress has slowed down some for me.
Zapper
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Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Yeah, well there is no shame in being off.
I have a job in a major software comp. so my time table atm is preaty cramped(major shipment is due soon so we are busy)..
But i try so make end's meet.

Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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finn_bryant
Posts: 31
Joined: Mon Feb 20, 2006 8:00 am
Location: Stansted, UK

Post by finn_bryant »

QUOTE I've been kinda waylaid with life school. When I do get some free time I'm sorely tempted to spend it playing instead of working on textures so progress has slowed down some for me.[/quote]

lol, i know that feeling, i was going to do some new emoticons for the board but then i came back to school after holidays and have no free time :(

so don't worry about it /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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