If I have one suggestion for the hi-res asteroids, it is that the "large" crater that appears on some rocks has to go. It stands out too much, and makes many of the rocks appear too similar (because it dominates the rock's appearance). I'd prefer subtle over big /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Otherwise, the rocks look awesome!
-T
High resoultion textures needed.
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Clay_Pigeon
- Posts: 3211
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Ah, yeah. That was one of the things I was worried about. When I first started I felt really tied to the original color scheme and was using craters to help explain some of the lighter patches on the rocks. I don't think it'd be too hard to fix now that I better understand what I'm doing. I'm glad you spoke up about this, and is it just the 2 generic rocks or do you feel the larger craters on the Tech need to be mixed up? I really should change the generic rock ones, if only because that giant crater looks even worse on the slightly different model used for Giga Garrs.Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Oct 25 2006, 03:52 PM) If I have one suggestion for the hi-res asteroids, it is that the "large" crater that appears on some rocks has to go. It stands out too much, and makes many of the rocks appear too similar (because it dominates the rock's appearance). I'd prefer subtle over big /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Otherwise, the rocks look awesome!
-T
Again, thanks a lot, and keep those comments coming.
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BlackViper
- Posts: 6993
- Joined: Thu Aug 07, 2003 7:00 am
- Location: Green Bay, WI
Kudos to all who have worked on this. I flew with the high res textures last night and was very impressed. I experienced no issues. Well other than staring at the damn rocks and missing a scout slipping by me /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Always in the Shadows...
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Clay_Pigeon
- Posts: 3211
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finn_bryant
- Posts: 31
- Joined: Mon Feb 20, 2006 8:00 am
- Location: Stansted, UK
I've been kinda waylaid with life school. When I do get some free time I'm sorely tempted to spend it playing instead of working on textures so progress has slowed down some for me.
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Yeah, well there is no shame in being off.
I have a job in a major software comp. so my time table atm is preaty cramped(major shipment is due soon so we are busy)..
But i try so make end's meet.
Zap
I have a job in a major software comp. so my time table atm is preaty cramped(major shipment is due soon so we are busy)..
But i try so make end's meet.
Zap
Life suck's and then u play Alleg.
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finn_bryant
- Posts: 31
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QUOTE I've been kinda waylaid with life school. When I do get some free time I'm sorely tempted to spend it playing instead of working on textures so progress has slowed down some for me.[/quote]
lol, i know that feeling, i was going to do some new emoticons for the board but then i came back to school after holidays and have no free time
so don't worry about it /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
lol, i know that feeling, i was going to do some new emoticons for the board but then i came back to school after holidays and have no free time
so don't worry about it /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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