The glorious TF scout
I think ramalgor's scout model is suited to the role of a scout more. Raingriffin's should be the fig; the fig model is as bad as the scout imo, and his model seems to suit that role more. Plus I dont (no offense meant, rama, the rest is sexy) much like the squid fig (though it is still a massive improvement on the original)

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Youngmoose
- Posts: 440
- Joined: Tue Sep 04, 2007 4:46 pm
- Location: Backwoods of Idaho.
The Squid Fighter is beautiful! And this model is suited to TF scout precisely because it looks so aggressive, and TF scouts are a lot more dangerous in combat than other scouts. It's perfect.Valiance wrote:QUOTE (Valiance @ Sep 18 2009, 06:04 PM) I think ramalgor's scout model is suited to the role of a scout more. Raingriffin's should be the fig; the fig model is as bad as the scout imo, and his model seems to suit that role more. Plus I dont (no offense meant, rama, the rest is sexy) much like the squid fig (though it is still a massive improvement on the original)
Camaro, let me translate what you're saying for you:
"TF Scout is hard to hit. Why make it easier?"
I think you meant "TF scout is easy to hit. Why make it easier?"
"TF Scout is hard to hit. Why make it easier?"
I think you meant "TF scout is easy to hit. Why make it easier?"

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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raingriffin
- Posts: 145
- Joined: Wed Jul 01, 2009 12:23 pm
- Location: Italy
I didn't mean to post in here because i don't think it's my place to but still... with this i'll get to the 50 post mark so here it goes:
Firstly, all the models i have provided or plan to provide are released with a target in mind, which is definitely just optional: as vegeta said, my int model could as well be a fig or anything else. As it is, this scout was made to be one, but that's just what i referred to when modellling it: if scaled it could properly be a corvette or anything.
In the grand scheme of things i highly doubt we all will ever be agreeing with each other about which ship should be this or that. And to be honest, it doesn't even mean that much to me: the basic idea was to provide TF with new models thus replacing the old ones i don't like. Yes, it's something personal, i don't like them much, and i don't like pink. I just thought... i CAN try and make something i like more. I didn't know how to use a modeller or how to do a texture but i think it's a constructive approach, whatever the ending result is.
As for my statement about the hitbox being "ready to go", though those words are literally what i said, the meaning has been misunderstood: i have gone through testing to see exactly if it worked. This ONLY means the hitbox works, it fits snugly the shape of the ship, it has no wasted spaces at odd angles, it does not have holes where it shouldn't. the ship is hittable where it should be, and there's no more than 1.5 pixels interval between the ship and the real hitting surface at 26 meters away from it. That's it. It doesn't mean it's perfect "for a scout" or "for TF" or for "people's feel of TF". It's the size of the TF scout in scale, it's centered, it's a little wider than TF due to its shape, but i scaled it so that what it gained horizontally was compensated in depth: the model is shorter than the TF scout. So yes it's different. But it is "ready to go" meaning it works, and works well. That it'd work like an old TF, this is something i never said. That it'd be liked, it's nothing i ever said. I tried it on a public, beta server (yes i went to the lengths of putting one up to provide tested materials before i ever presumed i had the rights to release something) and it works, fair enough to bad pings like mines (my provider isn't good enough sry). That said, i'd be honestly happy if it went through further testing on some test core. I have been out three days contacting people and hoping for more testing but as i said my provider isn't so good at handling big groups so... I am glad people could want to try it out, especially since my dogfighting skills aren't yet as good as to be able to give true battling testing to the models. Even the gunmounts can be tweaked. I like them as they are but we should really listen to more people than half a dozen.
These are all free arts for everyone who want them, i don't mean to try to force their use. Besides, the hitbox is close enough that people who dislike TF as it is could just mod their own client files with them, knowing the hitbox would be flawed, whilst those who prefer the current TF could just keep it as it is; this makes it so that what you all will be using the models for, is not an issue to me.
Furthermore, while i am still working for this, i hope in the long run to provide enough different models to put up a consistent TF mod. (bases too) I am sure that, given enough time and effort there will be enough to have a complete rework done, for those who want it done.
Please understand that this work i am providing is exclusively optional. If the devs consider it for a change its ok, if they don't, it still is ok. What i am doing is my way of contributing to alleg. While i hope for a change i also consider the opinions of those who loathe change. (a lot of them) Thus why i am trying to keep close to the old hitboxes, where i can. Consider my modelling experience is pretty limited, and that i am working out of instinct and not planning, you may have guesses, and that even while there will be model like ramaglor's (see later) that retain the old style and thus can easily be used as a replacement, mines won't be similar to those 85% of the time, so please bear with it or rather discard them... Shapes are like constraints: since you don't want to see particles fly through ships or bases, the hitboxes must follow them...
Now that my point about this self-assigned job has been cleared, i want to just add a few more words about how things are proceeding, if ever. I have received ramaglor's models and yes, i am going to work on them. First to be done will be the scout. Imho it's a little too slim but it definitely fits the old model style WAY better than mine. For all those who like the TF current style it'll be a huge improvement but still consistently mantaining the current TF feel, i will also make a big effort in the scaling so that it remains exactly the same of the old scout, and same goes for the gunmounts. if rama agrees i will sculpt in the two engines needed for the two joints the original model had, but i won't be making any capital change because i think a model should be how it was made. I'll try to make its texture match this model's color theme, because it's frankly better than my old model's (well it had been a first attempt).
edited... rama's scout textured...
After this i am going to work on what seems to have come to be the "squid ship". I don' agree on the name (lol) but i think it's a very, very interesting and intriguing addition to the current roster both stylistcally and conceptually: a very exotic ship for an exotic techpath. I refer to TAC (i think it'll be more suited to a SF than a fig but that's just my opinion). Stealth has historically been a benchmark for radical designs. Welcome "squid", i'll do all i can to make it look better than anything else i have done before. That's why it'll come after the scout: i need more experience on round surfaces before i start on the latter ship which is frankly round everywhere.
I hope this post helped some. i am thankful to Adept for his trust and to people who helped out developing what i have done so far (most of #steelfury and some of #rollingthunder's channel denizens) with opinions, critiques, advices and overall hints. I hope we can keep working along these lines so we can bring these efforts to fruition.
P.S. There is hope for all those who wish i wouldn't meddle with alleg: tho i have dedicated myself to modelling so far, it doesn't mean i will do it forever ^^ yes there are other things i would like to meddle with but if the majority (the community is important) prefers that things remain as they are, i'll gladly stop and go back flying... after all i like "the game" a lot, and while i wish for some change, i can do it for myself without troubling you all, while still having fun (after all i lost a lot of flying hours i spent on modelling and painting instead; i know, my loss, but i decided it myself so no biggie). With this i don't mean to whine (i hope none will take this personally) i just want to answer those who, during these couple months of work have suggested that i enjoy alleg as it is and posticipate any change to later, possibly as way later as possible ^^
P.P.S. There is hope for those who like change but would prefer something different: Rama's models have come in a bunch and i can also say there're two more models that i'd like to deliver, if i get the time to text them qickly: His SFs concept is similar in style to the scout, so if we wanted to keep consistent to the current Tf style, his leech SF could be a great asset. it needs some work, i found out the seaming has a few holes in it, and it needs inflating cause the hitbox is very very slim from the front (outdoes the giga's by a lot), but i think it'd look interesting.
In his concepts i also found a strange version of a ship that used the scout's main body as the core of a more developed ship. It makes for a wonderful cap ship class, whatever it could be, with little or no work, or maybe some to differentiate it from the scout which i will provide shortly, i hope.
http://dl.getdropbox.com/u/1790605/cap.GIF
I'll be posticipating any further personal modelling til i have been able to work on rama's. Since his works had needed some texturing forever, i think it's time to give them some limelight.
As a finishing line i'd like to show you something i extruded out of sheer curiosity starting from rama's scout (rotated and reversed). the pics are crap, but you may like them. Understand these are just a joyride and not meant to be released. Just a funky eye candy and nothing more (unless requested to dev them which is unlikely seeing as the situation is now).
http://dl.getdropbox.com/u/1790605/delphi.GIF
http://dl.getdropbox.com/u/1790605/delphatic.GIF
http://dl.getdropbox.com/u/1790605/delphiunder.GIF
http://dl.getdropbox.com/u/1790605/delphifront.GIF
its shorter version
http://dl.getdropbox.com/u/1790605/delphishort.GIF
okay that's all, hope it'll be fun for you, see you in space.
Firstly, all the models i have provided or plan to provide are released with a target in mind, which is definitely just optional: as vegeta said, my int model could as well be a fig or anything else. As it is, this scout was made to be one, but that's just what i referred to when modellling it: if scaled it could properly be a corvette or anything.
In the grand scheme of things i highly doubt we all will ever be agreeing with each other about which ship should be this or that. And to be honest, it doesn't even mean that much to me: the basic idea was to provide TF with new models thus replacing the old ones i don't like. Yes, it's something personal, i don't like them much, and i don't like pink. I just thought... i CAN try and make something i like more. I didn't know how to use a modeller or how to do a texture but i think it's a constructive approach, whatever the ending result is.
As for my statement about the hitbox being "ready to go", though those words are literally what i said, the meaning has been misunderstood: i have gone through testing to see exactly if it worked. This ONLY means the hitbox works, it fits snugly the shape of the ship, it has no wasted spaces at odd angles, it does not have holes where it shouldn't. the ship is hittable where it should be, and there's no more than 1.5 pixels interval between the ship and the real hitting surface at 26 meters away from it. That's it. It doesn't mean it's perfect "for a scout" or "for TF" or for "people's feel of TF". It's the size of the TF scout in scale, it's centered, it's a little wider than TF due to its shape, but i scaled it so that what it gained horizontally was compensated in depth: the model is shorter than the TF scout. So yes it's different. But it is "ready to go" meaning it works, and works well. That it'd work like an old TF, this is something i never said. That it'd be liked, it's nothing i ever said. I tried it on a public, beta server (yes i went to the lengths of putting one up to provide tested materials before i ever presumed i had the rights to release something) and it works, fair enough to bad pings like mines (my provider isn't good enough sry). That said, i'd be honestly happy if it went through further testing on some test core. I have been out three days contacting people and hoping for more testing but as i said my provider isn't so good at handling big groups so... I am glad people could want to try it out, especially since my dogfighting skills aren't yet as good as to be able to give true battling testing to the models. Even the gunmounts can be tweaked. I like them as they are but we should really listen to more people than half a dozen.
These are all free arts for everyone who want them, i don't mean to try to force their use. Besides, the hitbox is close enough that people who dislike TF as it is could just mod their own client files with them, knowing the hitbox would be flawed, whilst those who prefer the current TF could just keep it as it is; this makes it so that what you all will be using the models for, is not an issue to me.
Furthermore, while i am still working for this, i hope in the long run to provide enough different models to put up a consistent TF mod. (bases too) I am sure that, given enough time and effort there will be enough to have a complete rework done, for those who want it done.
Please understand that this work i am providing is exclusively optional. If the devs consider it for a change its ok, if they don't, it still is ok. What i am doing is my way of contributing to alleg. While i hope for a change i also consider the opinions of those who loathe change. (a lot of them) Thus why i am trying to keep close to the old hitboxes, where i can. Consider my modelling experience is pretty limited, and that i am working out of instinct and not planning, you may have guesses, and that even while there will be model like ramaglor's (see later) that retain the old style and thus can easily be used as a replacement, mines won't be similar to those 85% of the time, so please bear with it or rather discard them... Shapes are like constraints: since you don't want to see particles fly through ships or bases, the hitboxes must follow them...
Now that my point about this self-assigned job has been cleared, i want to just add a few more words about how things are proceeding, if ever. I have received ramaglor's models and yes, i am going to work on them. First to be done will be the scout. Imho it's a little too slim but it definitely fits the old model style WAY better than mine. For all those who like the TF current style it'll be a huge improvement but still consistently mantaining the current TF feel, i will also make a big effort in the scaling so that it remains exactly the same of the old scout, and same goes for the gunmounts. if rama agrees i will sculpt in the two engines needed for the two joints the original model had, but i won't be making any capital change because i think a model should be how it was made. I'll try to make its texture match this model's color theme, because it's frankly better than my old model's (well it had been a first attempt).
edited... rama's scout textured...
After this i am going to work on what seems to have come to be the "squid ship". I don' agree on the name (lol) but i think it's a very, very interesting and intriguing addition to the current roster both stylistcally and conceptually: a very exotic ship for an exotic techpath. I refer to TAC (i think it'll be more suited to a SF than a fig but that's just my opinion). Stealth has historically been a benchmark for radical designs. Welcome "squid", i'll do all i can to make it look better than anything else i have done before. That's why it'll come after the scout: i need more experience on round surfaces before i start on the latter ship which is frankly round everywhere.
I hope this post helped some. i am thankful to Adept for his trust and to people who helped out developing what i have done so far (most of #steelfury and some of #rollingthunder's channel denizens) with opinions, critiques, advices and overall hints. I hope we can keep working along these lines so we can bring these efforts to fruition.
P.S. There is hope for all those who wish i wouldn't meddle with alleg: tho i have dedicated myself to modelling so far, it doesn't mean i will do it forever ^^ yes there are other things i would like to meddle with but if the majority (the community is important) prefers that things remain as they are, i'll gladly stop and go back flying... after all i like "the game" a lot, and while i wish for some change, i can do it for myself without troubling you all, while still having fun (after all i lost a lot of flying hours i spent on modelling and painting instead; i know, my loss, but i decided it myself so no biggie). With this i don't mean to whine (i hope none will take this personally) i just want to answer those who, during these couple months of work have suggested that i enjoy alleg as it is and posticipate any change to later, possibly as way later as possible ^^
P.P.S. There is hope for those who like change but would prefer something different: Rama's models have come in a bunch and i can also say there're two more models that i'd like to deliver, if i get the time to text them qickly: His SFs concept is similar in style to the scout, so if we wanted to keep consistent to the current Tf style, his leech SF could be a great asset. it needs some work, i found out the seaming has a few holes in it, and it needs inflating cause the hitbox is very very slim from the front (outdoes the giga's by a lot), but i think it'd look interesting.
In his concepts i also found a strange version of a ship that used the scout's main body as the core of a more developed ship. It makes for a wonderful cap ship class, whatever it could be, with little or no work, or maybe some to differentiate it from the scout which i will provide shortly, i hope.
http://dl.getdropbox.com/u/1790605/cap.GIF
I'll be posticipating any further personal modelling til i have been able to work on rama's. Since his works had needed some texturing forever, i think it's time to give them some limelight.
As a finishing line i'd like to show you something i extruded out of sheer curiosity starting from rama's scout (rotated and reversed). the pics are crap, but you may like them. Understand these are just a joyride and not meant to be released. Just a funky eye candy and nothing more (unless requested to dev them which is unlikely seeing as the situation is now).
http://dl.getdropbox.com/u/1790605/delphi.GIF
http://dl.getdropbox.com/u/1790605/delphatic.GIF
http://dl.getdropbox.com/u/1790605/delphiunder.GIF
http://dl.getdropbox.com/u/1790605/delphifront.GIF
its shorter version
http://dl.getdropbox.com/u/1790605/delphishort.GIF
okay that's all, hope it'll be fun for you, see you in space.
Last edited by raingriffin on Sun Sep 27, 2009 3:48 pm, edited 1 time in total.
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-


rain, if you want to make models that are very different from the originals, I suggest working on ones that are unarguably @#(! models or copies like dreg. Then you are very likely to get them on AU. For example: the dreg carrier in CC is now an original model by me.
btw, the scout was meant to face the other way (it already has engines, those aren't guns)
Also, the "capship with the scout as the core" was originally an attempt at an interceptor, with the additional engines being the boosters specifically. I didn't like the way it turned out and realized the center would work for a scout.
And the dragon is awesome. Sadly it looks like it would only fit pheonix.
btw, the scout was meant to face the other way (it already has engines, those aren't guns)
Also, the "capship with the scout as the core" was originally an attempt at an interceptor, with the additional engines being the boosters specifically. I didn't like the way it turned out and realized the center would work for a scout.
And the dragon is awesome. Sadly it looks like it would only fit pheonix.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
QUOTE We don't need to save our thingy.[/quote]




"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."
