Vlymoxyd wrote:QUOTE (Vlymoxyd @ Sep 1 2009, 02:22 AM) Another thing I suggested some time ago was to create an extra heavy shield class in to be able to balance 2 gunner ships along with 4 gunner ones.
A single pilot should have no trouble killing a vette 1 vs 1 if the vette cannot turn fast enough to hit smaller moving crafts or just has no front guns. Also, it has been pointed out several times that cheaper caps would get weaker in order to get balanced. Capital ships should suck without gunners
Another shield for smaller caps might solve that problem, not a new class but just a heavy shield that has less hp.
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Sep 1 2009, 02:22 AM) As for large shield having 10x more hp, don't forget a few things:
Dis has a 3x damage modifier on hvy armor and large shields. Dis1 will do 38.4 damage per second against large shield or heavy armor.
gat 1 with a 0.75 mod on med armor and 0.5 on med shield will do 24 dps on med armor and 18 dps on med shield.
Ints would have more trouble than figs, but it's possible to lower caps shields and armor and lower the mod dis has on capital ships if it's needed.
I don't get this part, you are arguing dis vs heavy class and shields with gat on med armour and med shields? The only differences between large shields and med shields is that some weapons do different damage (aleph res, quickfire DM class missiles, lancers and all of these less dmg on large then on med) and large shields regenerate much more quickly. So it still takes >10x longer to kill largeshield then med shield regardless of what weapon you are using.
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Sep 1 2009, 02:22 AM) Capital ships are slow, have a high sig and have limited launch points. They also cost more to research than standard tech(These are things I'd like to keep). They should be pretty though to kill even with equal number of pilots. That said, if their power mostly comes from long range turrets, camping then becomes a pretty good counter vs capital ships.
Camping has always been the best counter vs capships, which is why being able to rip in capships is usually the main route to take in finishing games.
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Sep 1 2009, 02:22 AM) Last edit: You can't say that free corvettes would be overpowered considering that a corvette nerf "is planned" if this is accepted. Corvettes could be overnerfed and suck or not nerfed enough and be overpowered, but there's no way to know for sure untill we know what said nerf would be. Spamming 20 turretless capital ship should be retarded and I have no doubt that it will be no matter what happens with SY.
A corvette nerfed may be planned but unless we know how the nerf will pan out then suggesting free capships is silly, as you have stated if capships should be pretty tough to kill even with equal pilots then free capships will be overpowering, it doesn't matter that they are slow so you can camp for them if you have free huge hp things able to be spammed around everywhere where it requires a camp or way more pilots to kill then a team can be overpowered from all sides and be constantly be put on the defence. Unless your going to nerf large shields (which will hurt a lot of other caps) or get a new shield for corvs free corvs WILL be overpowered