Testcase writers, for intergration test

Questions / Announcements area for beta tests of Allegiance's future updates.
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Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Hello, there is alot of stuff in new stuff in the next release and we need to pin down all the ways to catch a bug.

Thats right, we need to write test cases on the different technical possibility in this game.
Its easy and pretty straight forward.

Example, Newgamesettings:

Code: Select all

Testtype: 
Interface

Interface: 
newgamesettings.

Actions set 1:
Toggle Allow Expansion. on/off
Leave Toggle off
Start game.

Result: 
Is there any U rocks ingame?

Actions set 2:
Toggle Allow Expansion. on/off
Leave Toggle on
Start game.

Result: 
Is there any U rocks ingame?
That was easy...
Ofcause this is a toggle test so you may wanna formulate the text to allow the tester to handle both on and off toggle in one test and later expand with combination of the other related Toggle option(Sup, Tac, Shipyard)

Where: Wiki

Drop by #freeallegiance and ask around, if you need help.
Zapper
Life suck's and then u play Alleg.
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Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
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Post by Imago »

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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
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