EWS Probes 2 & 3

Development area for FreeAllegiance's Community Core.
Freyja
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Post by Freyja »

pkk wrote:QUOTE (pkk @ Jul 31 2009, 01:01 PM) Beacon has half scanrange of RP.
Yes but it's volume that makes a big difference.
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lexaal
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Post by lexaal »

Freyja wrote:QUOTE (Freyja @ Jul 31 2009, 04:22 PM) Yes but it's volume that makes a big difference.
try to search a hidden rescue and try to search two hidden tf-beacons for the same price and you will notice which one is overpowered.
Last edited by lexaal on Fri Jul 31, 2009 3:01 pm, edited 1 time in total.
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pkk
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Post by pkk »

Freyja wrote:QUOTE (Freyja @ Jul 31 2009, 04:22 PM) Yes but it's volume that makes a big difference.
It doesn't...

RP vs Scout:
RP spots Scout (175%) at 1750 m.
Scout spots RP (10%) at 240 m.

Beacon vs Scout:
Beacon spots Scout (175%) at 875 m.
Scout spots Beacon (5%) at 120 m.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Clay_Pigeon
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Post by Clay_Pigeon »

phoenix1 wrote:QUOTE (phoenix1 @ Jul 30 2009, 08:39 PM) No one buys EWS 2 because you pick it up. No one buys EWS 3 for the same reason no one buys Prox 3: there's more important things to spend your money on. Hell, unless it's vs. exp, sup teams never buy gat3 or dumb3, should we lower the price on those? Plus no one buys Prox2, and you're not complaining about the price of Prox2 :P

But I wouldn't mind applying what was supposed to be the general sup tech price decrease.
No one buys prox 3 in an exp v exp game for the same reason no one buys mini 3.

If it is exp vs something else, and the game is still even, you better bet that prox 3 is on the shopping list (esp vs galv runs).

Halve the cost of ews (like the rest of sup tech) and call it a day.
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slap
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Post by slap »

cashto wrote:QUOTE (cashto @ Jul 30 2009, 08:06 PM) I feel like a broken record here, but "no one ever buys ..." is not a reason to perk that tech. Changes should be made based on overall balance issues. If sup needs a perk in general, reducing the cost of probes might be one way to address it.
"no one ever buys..." is a good reason for perking something. We perked retro-boost for similar reasons. No use and Not buying show a tech is considered to be undervalued. Your right in that the communities perception of said tech as undervalued may be wrong, if thats the case why not go out and win a bunch of games with the undervalued tech? Change some minds yo! I do believe that if after 8 years of playing certain tech are not used it is likely because they ARE under powered. Especially if we can't change the minds of other people by showing them tech is undervalued.
Last edited by slap on Fri Jul 31, 2009 9:19 pm, edited 1 time in total.
Zapper
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Post by Zapper »

Perhaps Probe range and sig should be a SUP upgrade instead of a tech which can be lost.. this will give better intel to the game.
At the same time give RP the same tech setup as normal probes?
After all Probes are crucial to the game.

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cashto
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Post by cashto »

slap wrote:QUOTE (slap @ Jul 31 2009, 02:18 PM) "no one ever buys..." is a good reason for perking something.
No no no. That's exactly my point. "No one ever buys ..." is an equally strong argument for removing something entirely from the game.

Just because someone put in some junk technology no one ever buys doesn't mean that Alleg would be better if only that tech were useful. There may, in fact, be no balanced or interesting way to make that tech useful.

Nor should all tech have equal cost/utility ratio. The price of EWS3 should never be brought so low that one puzzles whether to by adv figs or EWS3. It's okay for there to be tech only in use by super-rich teams -- so long as that tech gets used by the team (not always the case with things like EMP mines and retro boost).
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TurkeyXIII
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Post by TurkeyXIII »

Zapper wrote:QUOTE (Zapper @ Aug 1 2009, 07:22 AM) Perhaps Probe range ... should be a SUP upgrade instead of a tech which can be lost..
It is:
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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Adam4
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Post by Adam4 »

Thats ship sensors. Not probe sensors.
pkk
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Post by pkk »

Adam4 wrote:QUOTE (Adam4 @ Aug 1 2009, 11:50 AM) Thats ship sensors. Not probe sensors.
You are wrong. Scanrange GA effects ships, bases and probes (everything)...

So why has BIOS EWS 1 a scanrange of 575 m?
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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