Mine Packs

Development area for FreeAllegiance's Community Core.
Vlymoxyd
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Post by Vlymoxyd »

Having 2 minepack/load is already a good reason for me to use minepack over prox. I don't think MP needs any perk.
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Clay_Pigeon
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Post by Clay_Pigeon »

The only adjusting minepacks could possibly use is in mass (maybe).
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Weylin
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Post by Weylin »

Is there a minefield calculator anywhere for download?
I'd like to take a look.

If not, what's the formula?
snufkin
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Post by snufkin »

mps are fine as they are.
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Vortrog
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Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Jukto's proposal about mass is a good one, otherwise....let them be.
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Compellor
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Location: Columbus, OH

Post by Compellor »

Weylin wrote:QUOTE (Weylin @ Jul 19 2009, 06:47 PM) Is there a minefield calculator anywhere for download?
I'd like to take a look.

If not, what's the formula?
Seconded. All I could find in a search was that it is an Excel spreadsheet, but no link.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Spinoza
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Location: Israel

Post by Spinoza »

Vlymoxyd wrote:QUOTE (Vlymoxyd @ Jul 19 2009, 05:25 PM) Having 2 minepack/load is already a good reason for me to use minepack over prox. I don't think MP needs any perk.
You realize two MPs last 10 seconds, less than one prox1 (15s)?
I know you do... just wanted to remind other, less informed players.
I get tired of explaining this in-game to people who barely even understand activation.

I do however agree that MPs need no perk.
Especially not extended lifetime, that would make it too easy to camp alephs and camping is effective enough if you vets doing it.
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Adept
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Post by Adept »

Two minepacks don't need to be better or as good as Prox. The point of a minepack is that you can load it on a fighter at all.

Personally I rather use prox with a bios fig, but that doesn't mean that MP needs a boost.
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Compellor
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Location: Columbus, OH

Post by Compellor »

To be fair, the point of one mp is that you can load it on a fighter. If two mp were so much worse than one prox that you'd never load it on a scout, then there'd be no point in having the ability to drop mp in a scout. I think the present difference strikes a good balance between wanting mp to be mostly worse and not wanting it to be entirely useless, but a slight drop in mass might be reasonable.
Last edited by Compellor on Mon Jul 20, 2009 1:19 pm, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Psychosis
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Location: California

Post by Psychosis »

mass reduction is the only thing i support in this thread
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