Broodwich wrote:QUOTE (Broodwich @ Jul 16 2009, 11:49 AM) which was my other point
Yes, isn't it scary when we agree on something?
Making the top person "elite 10" makes no sense to me, because it handwaves that person as "the best an allegiance player can get." Elite 10 should be the theoretical position of "does not lose" while Newbie (0) should be the theoretical position of "has not won yet." If I understand Allegiance Skill correctly, it's impossible for everyone's allegiance skill rank to rise (as in, all of us get +10 mu or sigma or whichever greek symbol it is). So the system itself will ensure that we can't randomly all be Vet 1s even if we have a static system.
Also, we've demonstrated that the vast majority of players are in the "intermediate" zone (with intermediates 1 and 2 being the most populated ranks), which is where they should be.
This leads me to the conclusion that Baker, through sheer luck or design, accidentally managed to make a system that makes perfect sense in terms of naming conventions. I see nothing wrong with expanding it from 30 to 50 because hey, it already works as is, who cares if we take BP's first idea and just expand it (each rank would have 11 or 12 ranks in it, so novice 11, inter 12, vet 11, expert 12, with the rest being newbie buffer)?
Dont' fix what isn't broken.