Maybe instead of calculating anything, you could get away with showing the uncertainty? I mean, you know what the basic scan range of different ship types is. All that's unknown, really, is whether the enemy has researched the Ship Sensors GA under sup. So, have the HUD show a band of "uncertainty" for how close you can get to the target without it detecting you. This band could in turn depend on whether (as far as your team knows) the enemy has a basic sup or an advanced sup, and thus whether they could theoretically have access to Sensor 1 or Sensor 2 as well. The "basic" scan range of the target would be based on the value in the core file, so you wouldn't have to input anything.Weylin wrote:QUOTE (Weylin @ Jul 6 2009, 10:44 PM) Would it be difficult to create a signature calculator that takes your current signature, and an inputted value (don't know if that's possible) of what you *think* the targets scan range is, and for this script to draw a simple sphere around your ship in F3 view?
Though I think a circle that basically shows you "you can safely go here" is a bit too... easy? Maybe instead, have a HUD that simply shows the enemy ship's basic scan range, based on what's in the core file? Does the AndonHUD idea already include this? I can't remember. >_> (Or is it impossible/a bad idea to include for some reason? )