Docking Issues

Development area for FreeAllegiance's Community Core.
Adept
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Post by Adept »

Raveen wrote:QUOTE (Raveen @ May 6 2009, 05:16 PM) The Belters bases can be a bit tetchy too. Or maybe I just suck at docking at them.
Belts have small doors, but that is fine as what you see is what you get. Actually they are somewhat more forgiving than they look.
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<bp|> Maybe when I grow up I can be a troll like PsycH
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Valiance
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Post by Valiance »

for me, belts doors are fine to dock in, the trouble i cant always find them, and sometimes have to ap to find their general direction lol.

Also, BIOS EXP=YUCK
Last edited by Valiance on Wed May 06, 2009 10:09 pm, edited 1 time in total.
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Andon
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Post by Andon »

Valiance wrote:QUOTE (Valiance @ May 6 2009, 11:51 AM) Also, BIOS EXP=YUCK
I agree with this statement
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zombywoof
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Post by zombywoof »

CronoDroid wrote:QUOTE (CronoDroid @ May 5 2009, 02:25 PM) Don't just look at GT, Rix is also notorious, especially the Exp and the SY.
Rix SY does have that huge, friggen massive green door on one side though.
Valiance wrote:QUOTE (Valiance @ May 6 2009, 08:51 AM) Also, BIOS EXP=YUCK
Yeah... so far off the plane. What really sucks is when the U rock is high off the plane or low off the plane and you have to chase that far to get to the exit. Plus you're *never* pointed in the right direction coming out.
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notjarvis
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Post by notjarvis »

Agreed on the Bios Exp.

Its also damned hard to cap, as its pointing away from any covering rocks (not that many people will try HTT versus Bios Exp)

Is it me or is there an "invisible lip" around the doors where it doesn't fit quite right?
Zero_Falcon
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Post by Zero_Falcon »

Actually, we're still having problems with IC's docking issues.
I tried both cc_04 and cc_05 on Planet2, my scout and miner launched from the garr's "long noses" and the green doors are undockable.
pkk
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Post by pkk »

Zero_Falcon wrote:QUOTE (Zero_Falcon @ Jun 4 2009, 06:33 AM) Actually, we're still having problems with IC's docking issues.
I tried both cc_04 and cc_05 on Planet2, my scout and miner launched from the garr's "long noses" and the green doors are undockable.
The fixed file is just waiting to be pushed over autoupdate.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
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Zero_Falcon
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Post by Zero_Falcon »

pkk wrote:QUOTE (pkk @ Jun 4 2009, 12:37 PM) The fixed file is just waiting to be pushed over autoupdate.
Sorry!

EDIT: Then what about rix exp? Our htt had to try docking at it at least 5 times before successfully capping it. By that time, all our 7 nans were dead.
Last edited by Zero_Falcon on Fri Jun 05, 2009 12:51 am, edited 1 time in total.
Raveen
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Post by Raveen »

There's a good chance that this is a base scale issue rather than a mismatched set of joints.
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