Discussion of IC Changes

Development area for FreeAllegiance's Community Core.
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

If the issue is, IC is constantly used in squad games, we should ask why. It seems to me that the reason is IC is the least risky faction for a number of reasons - starting ints, free ships, ungalvable bases. etc. But I think the number one reason is ripping miners. In a squad game, miner killing is huge, and the ability of the commander to save them is a huge advantage.

So if you're going to nerf them, which I would hate to see, but if you are, it stands to reason that aiming your nerf at the ripping miners is the way to go. So I would say the best way to go is lengthening miner rip time, and then playing with mining speed to make sure you don't end up screwing IC's econ.

I would think that nerfing the economy in any way would be a really unwelcome thing to do, because you might end up killing IC as a viable faction. IC already has a fairly weak econ, so that wouldn't be the place to nerf I think.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

THIS! ^^^^^^^^
:salute:
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
ryjamsan
Posts: 1809
Joined: Wed Aug 03, 2005 7:00 am
Location: Slidell LA

Post by ryjamsan »

Jezz No matter how you balance the factions you always going to end up with a factions specail ability. If you want them all equal just make 1 dam faction ffs.

Is it fair for BIOS to have cheap tech. No, but it takes 10 minutes to get it.

Is it fair for IC to have ripping miners, hell yes, they have no refs ffs

Is it fair that TF have miners you can rip nans and figs to? No but it is their specail thing

Is it far GIGA makes more money then god, and A good comm can build bases faster then most teams can galv? Sure cause their bases suck

I could go on and on and on but FFS. We have 8 factions each with thier own goods and bads. It just a matter of time before a decent commander finds what works and plays it to death and then everyone follows thier lead. which is why we have so many exp vs exp games now. Tweak it again and make something else work and youll have the same deal but this time its sup vs sup..



FFS you cannot BALANCE the factions. The purpose of HAVING 8 almost 9 factions is varity isnt it?
[indent][/indent]Former Squad leader and Assitant Squad Leader BLACKSHADOW™ "Retired"
"Democracy is two wolves and a sheep voting on what's for dinner" "Liberty is a well-armed sheep contesting the vote".


FU ALL
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

Broodwich wrote:QUOTE (Broodwich @ Apr 30 2009, 06:34 PM) Then why was gt hit with a yield nerf?

Also as you mentioned ic cannot take all of these nerfs everyone wants to hit them with. Most of these ideas arent that bad and would change ic but it would be nice to come to a decision soon and see how it plays out in game, then get back on track as far as regular releases. Then we could see how it played out for a month or so. Because i highly doubt that anybody can accurately predict how much a set of nerfs will effect ic. I think pick one and go with just that.

also dreg has 8% bonus, nubs
Broodwich is right. Innocuous nerfs/perks frequently have unforeseen consequences.

I think the real bummer here is that IC has a lot of characteristics that make it unique/fun, but many of those characteristics are clear advantages (only ripping miners serves as the slightest mixed blessing). To contrast, a faction like TF has a lot of neat quirks, but they are all mixed blessings (plasgens but no mines. Great offensive scouts but poor defensive ones. No missiles, but decent guns with extra gunmounts).

I think one of those quirks has to go, or be modified to make the benefit a little more mixed (I've always been a fan of ic ops being ungalvable, but significantly more vulnerable to ab missiles).

Whatever we do, lets do it slow.
Image
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

I tested messing with rip times a bit. Adding 10 seconds it too much. Adding 5 seconds works quite nicely imo.

Will do some fiddling with tech base cost/build time tomorrow
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

ryjamsan wrote:QUOTE (ryjamsan @ May 1 2009, 05:21 PM) Jezz No matter how you balance the factions you always going to end up with a factions specail ability. If you want them all equal just make 1 dam faction ffs.

Is it fair for BIOS to have cheap tech. No, but it takes 10 minutes to get it.

Is it fair for IC to have ripping miners, hell yes, they have no refs ffs

Is it fair that TF have miners you can rip nans and figs to? No but it is their specail thing

Is it far GIGA makes more money then god, and A good comm can build bases faster then most teams can galv? Sure cause their bases suck

I could go on and on and on but FFS. We have 8 factions each with thier own goods and bads. It just a matter of time before a decent commander finds what works and plays it to death and then everyone follows thier lead. which is why we have so many exp vs exp games now. Tweak it again and make something else work and youll have the same deal but this time its sup vs sup..



FFS you cannot BALANCE the factions. The purpose of HAVING 8 almost 9 factions is varity isnt it?
It makes me wonder if you understand what "balance" is. Variety doesn't mean the factions can't be balanced with respect to each other, just look at Starcraft: each faction in starcraft has very different special abilities, but they still managed to balance that game. The trick is to find *balance* with these unique perks, such that one perk is not better than the other, just different.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Broodwich wrote:QUOTE (Broodwich @ May 1 2009, 10:34 AM) also dreg has 8% bonus, nubs
What?
Last edited by juckto on Sat May 02, 2009 9:54 pm, edited 1 time in total.
Image
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

yield/cost hurr
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Nah, they have a 19% nerf. (capacity*yield)/cost.


See, I can combine things in random combinations too.
Image
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

Remove the ungalvable bases, just make them tougher to kill, this improves sup against IC, reducing the int vs int stalements youll get because people wont go sup against IC

this has several effects, IC exp is nerfed because pushing a base does not ensure its invincibility to anything but a bomber
IC sup is nerfed because now you can be galved back
IC tac is nerfed because you have to worry about defending against galvs instead of just bombers
there, everything is nerfed through removing the cheesiest part of IC

As an IC com, I love not having to worry about adv sup, commanding against IC is always a pain for that reason, because I know its going to turn into a slugging match or a bombrush for me, it really limits your endgame choices against IC.


Removing ripping miners is a big change, yeah its annoying, however, its also a nerf, because failure to constantly manage them will have them rip into danger and death. I feel IC's econ is balanced out pretty well.

On the instant tech
perhaps raise the cost of getting tech, to balance out the free ships, so you get the ships fast but things cost more to get instead of being the standard cost, or raise the cost of techbases

tl;dr version:
remove ungalvable bases, see what happens
Post Reply