Probably the same thing that stops you from going belters vs any faction and rushing galvs and galving me off the map every single game.Drizzo wrote:QUOTE (Drizzo @ Apr 29 2009, 05:48 PM) I would hate it. I love sup because of it's versatility, but I feel that galvs just makes things too easy. And in a large enough game they're nigh unstoppable due to the lack of dynamic scaling with base HP in co-relation to team size. To input such a thing would take a large amount of coding, which makes it unfeasible to ask for.
Look at IC now. Imagine if they were galvable. What's going to stop me from going belters and rushing galvs then just galving you off the map every single game?
IC can expand perfectly fine, in a way they can expand better because they have stronger cons and better early escorts, if you let an enemy team push a carrier through your op/techbase sector to tele's in the back if your exp then you deserve to have those tele's dead for your ineptitiude, if you are sup or tac then you should be able to rape the carrier easily.
And giving other factions the option to buy heavy bases seems to be a bit weird, I mean if the enemy was tac and your exp you buy PP's to counter but tac can still bomb you, if the enemy goes sup and gets galvs you can just upgrade your bases and make them un-galvable? Your "alternative" solution sounds really weird and will probably take a long while to balance.
IC bases which are more resistant to being galved instead of immune means that your going to need a big run to take out that base, and then IC can do what all other factions do vs huge galv runs and that's push some techbases instead.




