Who wants to test a .cvh?

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

I made a more accurate one for the GT gar. Basically all I want to know is if I have broken the door or you can get inside.
I'll post a link to the file tomorrow.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

GIMME LINKAGE!
Image
ImageImage
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

this is a mandatory warning to the over eager to backup their original, since the new one will make you incompatable with servers using the old cvh (i.e. all the main ones)

I assume we're talking about local testing (i.e. not setting up a beta server to test it on)
Last edited by madpeople on Fri Mar 20, 2009 11:29 am, edited 1 time in total.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

madpeople wrote:QUOTE (madpeople @ Mar 20 2009, 12:26 PM) this is a mandatory warning to the over eager to backup their original, since the new one will make you incompatable with servers using the old cvh (i.e. all the main ones)

I assume we're talking about local testing (i.e. not setting up a beta server to test it on)
You don't need it clientside, new CVH is only needed on server artwork IMO.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Thats news to me
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Ramaglor wrote:QUOTE (Ramaglor @ Mar 21 2009, 09:18 AM) Thats news to me
Nobody noticed the difference between Planet Transciver and GPZ Transciver (while DN was up on GPZ)?

Planet used to original Transciver (one launch joint), while GPZ used a modden one with 4 (without any) launch joints.

Hitbox wasn't touched, only joints...
Last edited by pkk on Sat Mar 21, 2009 8:39 am, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

I'm not sure that we should take that route, as we don't know that doing that didn't cause any problems.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

I would rather have both client and server have the CVH files for hitbox detection, just to be safe.

The new one seems to work well
Image
ImageImage
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Does docking work better? I mostly focused on matching the rest of the model. The only thing I did to the door was clean up all the extra non-sense that was there.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Post Reply