MS Source Art Released!
omg hook me up
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
-
Clay_Pigeon
- Posts: 3211
- Joined: Tue Mar 29, 2005 8:00 am
- Location: my pod
How did Microsoft get a hold of my senior prom photo?Quia wrote:QUOTE (Quia @ Feb 26 2009, 01:58 PM)

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
grr... .zip of Concept art and some nifty random goodies gets 97% done when wife unplugs router while cleaning.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
Okay, I think I have the torrent thing figured out. Not only will it speed things up, but also help catch corrupted files. Instead of doing the entire archive at once, I'm splitting each CD into a separate download.
http://www.matchfiregames.net/allegiance/a...Codex/Torrents/
There you'll find the .torrent files, there's only a couple there now, but I'll be adding the rest soon, so check back often.
Filetypes:
The .pic's are image files used by Softimage, google can find a photoshop plugin, or you can open them with Softimage ModTool.
You can get ModTool at www.softimage.com, and it does most of the stuff the full version does, just with an output limit of 64000 polys per model and 512x512 max texture size.
There are a lot of softimage databases. Each ship/station/whatever has a folder with a ton of subfolders for all the attributes one could save in a scene, like models, shaders, lights, animations, 2d and 3D textures, etc. In the scenes subfolder you'll find .dsc scene files which will grab the appropriate models, textures, lights, etc from the other folders in the database and load them all up for you.
The models by themselves will be the .hrc files. The Pictures subfolders usually contain the textures in .pic form, sometimes you'll find bmp's or .psd's there as well.
Table of Contents : Arisman Codex
Disk01 - In Game movies, screenshots of rocks/menus, & some random bits from the Dreamcast port they were fiddling with. 238MB
Disk02 - Huds, Menus, Title screen, Wallpapers. 231MB
Disk03 - E3 Box Art. 112MB. 87MB
Disk04 - Old E3 Box Art (the giant poster)
Disk05 - In base screen (Hangar). Original Softimage scene for it.
Disk06 - Materials/Storyboard of opening Cutscene, Datanet art, T-Shirt/Hat, and images for Time Magazine article
Disk07 - Cutscene materials: fake newspaper clippings
Disk08 - Cutscene Softimage databases.
Disk09 - Premiere Project (?) for cutscene, audio stuff mostly.
Disk10 - A mass of .pic images. Sequence of asteroid hitting earth from Cutscene.
Disk11 - Avi-1: Movie segments from Cutscene
Disk12 - Avi-2: More movie segments
Disk13 - Avi-3:
Disk14 - Avi-4:
Disk15 - Avi-5:
Disk16 - Softimage 3.7, the program used for all the modelling. I may not upload this (Can't use w/o license file anyways). www.softimage.com makes a free version called ModTool that seems to open up the old databases pretty well.
Disk17 - Softimage files disk1: models/textures for utility, parts, flag platforms, missles, etc.
Disk18 - Bitmaps_2: HUD, GUI, and explosions
Disk19 - Cutscene fixes in Softimage
Disk20 - Cutscene movies + some Bios/Belts texture source.
Disk21 - Datanet text. Really only 150kb, I may stuff it in with something else.
Disk22 - Faction Logos/medals/wallpapers, Softimagefiles for some ships and wreckage.
Disk23 - Marketing stuff, all stuff MS put on the original Alleg site.
Disk24 - Miscellaneous, explosion movies.
Disk25 - Bitmap_1: Nebplanets softimage files, landing bays.
Disk26 - Softimage_disk2: All ships
Disk27 - Softimage_disk3: Space ambiance: alephs, build sphere, nebulas, asteroids
Disk28 - Softimage_disk4: Stations
Disk29 - Logo and Hanger Door animation stuff.
Disk30 - .X Files for all models. Probably similar to what we already have in artwork repository on svn.
Disk31 - Clipart 01 : final .X files/textures used for game(?), Concept Art, Faction medals + animated banner adds, Sound effects, Damage/Cammo skins, & a 9 second movie with a disgustingly sexy Rix Garr that I haven't been able to find the softimage project for.
Disk32 - Clipart 02: Alleg Story Bible, 256x512 planet textures/softimage files, miscellaneous.
Orange = Not yet available
http://www.matchfiregames.net/allegiance/a...Codex/Torrents/
There you'll find the .torrent files, there's only a couple there now, but I'll be adding the rest soon, so check back often.
Filetypes:
The .pic's are image files used by Softimage, google can find a photoshop plugin, or you can open them with Softimage ModTool.
You can get ModTool at www.softimage.com, and it does most of the stuff the full version does, just with an output limit of 64000 polys per model and 512x512 max texture size.
There are a lot of softimage databases. Each ship/station/whatever has a folder with a ton of subfolders for all the attributes one could save in a scene, like models, shaders, lights, animations, 2d and 3D textures, etc. In the scenes subfolder you'll find .dsc scene files which will grab the appropriate models, textures, lights, etc from the other folders in the database and load them all up for you.
The models by themselves will be the .hrc files. The Pictures subfolders usually contain the textures in .pic form, sometimes you'll find bmp's or .psd's there as well.
Table of Contents : Arisman Codex
Disk01 - In Game movies, screenshots of rocks/menus, & some random bits from the Dreamcast port they were fiddling with. 238MB
Disk02 - Huds, Menus, Title screen, Wallpapers. 231MB
Disk03 - E3 Box Art. 112MB. 87MB
Disk04 - Old E3 Box Art (the giant poster)
Disk05 - In base screen (Hangar). Original Softimage scene for it.
Disk06 - Materials/Storyboard of opening Cutscene, Datanet art, T-Shirt/Hat, and images for Time Magazine article
Disk07 - Cutscene materials: fake newspaper clippings
Disk08 - Cutscene Softimage databases.
Disk09 - Premiere Project (?) for cutscene, audio stuff mostly.
Disk10 - A mass of .pic images. Sequence of asteroid hitting earth from Cutscene.
Disk11 - Avi-1: Movie segments from Cutscene
Disk12 - Avi-2: More movie segments
Disk13 - Avi-3:
Disk14 - Avi-4:
Disk15 - Avi-5:
Disk16 - Softimage 3.7, the program used for all the modelling. I may not upload this (Can't use w/o license file anyways). www.softimage.com makes a free version called ModTool that seems to open up the old databases pretty well.
Disk17 - Softimage files disk1: models/textures for utility, parts, flag platforms, missles, etc.
Disk18 - Bitmaps_2: HUD, GUI, and explosions
Disk19 - Cutscene fixes in Softimage
Disk20 - Cutscene movies + some Bios/Belts texture source.
Disk21 - Datanet text. Really only 150kb, I may stuff it in with something else.
Disk22 - Faction Logos/medals/wallpapers, Softimagefiles for some ships and wreckage.
Disk23 - Marketing stuff, all stuff MS put on the original Alleg site.
Disk24 - Miscellaneous, explosion movies.
Disk25 - Bitmap_1: Nebplanets softimage files, landing bays.
Disk26 - Softimage_disk2: All ships
Disk27 - Softimage_disk3: Space ambiance: alephs, build sphere, nebulas, asteroids
Disk28 - Softimage_disk4: Stations
Disk29 - Logo and Hanger Door animation stuff.
Disk30 - .X Files for all models. Probably similar to what we already have in artwork repository on svn.
Disk31 - Clipart 01 : final .X files/textures used for game(?), Concept Art, Faction medals + animated banner adds, Sound effects, Damage/Cammo skins, & a 9 second movie with a disgustingly sexy Rix Garr that I haven't been able to find the softimage project for.
Disk32 - Clipart 02: Alleg Story Bible, 256x512 planet textures/softimage files, miscellaneous.
Orange = Not yet available
Last edited by Adaven on Mon Mar 02, 2009 7:44 pm, edited 1 time in total.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
-
Your_Persona
- Posts: 773
- Joined: Sat Dec 04, 2004 8:00 am
- Contact:
who is initial seeder? I'd like to seed.
I'm done with 07.zip and 31.zip and seeding both..
08 and 17 look like they will be finished next.
I'm done with 07.zip and 31.zip and seeding both..
08 and 17 look like they will be finished next.
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
I guess I'm the initial seeder, I think.Your_Persona wrote:QUOTE (Your_Persona @ Feb 27 2009, 08:41 PM) who is initial seeder? I'd like to seed.
I'm done with 07.zip and 31.zip and seeding both..
08 and 17 look like they will be finished next.
It's been brought to my attention that the filenames I put on the torrents suck because they get truncated before you can see which disk is which.
Will it mess things up if I just rename them?
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
-
Your_Persona
- Posts: 773
- Joined: Sat Dec 04, 2004 8:00 am
- Contact:
no...
But you should really join #RollingThunder on Quakenet IRC.. and we can talk to ya..
create 1 zip of each Cd..
Put them all in a folder..
Create a Torrent that contains everything in that folder..
One torrent for all the CD's
and then copy your post with the description of all the CDs into the torrent description.
But you should really join #RollingThunder on Quakenet IRC.. and we can talk to ya..
create 1 zip of each Cd..
Put them all in a folder..
Create a Torrent that contains everything in that folder..
One torrent for all the CD's
and then copy your post with the description of all the CDs into the torrent description.
Last edited by Your_Persona on Sat Feb 28, 2009 2:45 am, edited 1 time in total.
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
I can seed this all day long
if i get the files that is

if i get the files that is
Last edited by Weedman on Sat Feb 28, 2009 4:16 pm, edited 1 time in total.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker


