Ints + Pulse Probes

Development area for FreeAllegiance's Community Core.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Where's the poll option to lower PP scan range a bit. Maybe to 4k. Much less drastic, and would probably tweak things in the right direction.
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Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

I think the best balancing act for the Int would be to give them light_hull instead of having their current medium_hull.
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Feb 18 2009, 01:26 PM) (when someone figures out what i'm trying to do, feel free to point it out to everyone else)
You're trying to get people to fly scouts and NAN while they D miner. Everyone knows you kill the SF first (yes, in your scout, in your average pickup game...). Otherwise you're trying to get more of the competent people on Miner D against 1-2 SFs on your team while you bomb their asses to hell.
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guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Good luck getting people to D your miners in the first place, even against Tac. Theres a reason most team vs tac have to one miner strat it. Because the majority of their team has it's head up it's ass.

So when you find a when to upgrade Team Intelligence via a GA, then we can talk about doing some other things.


Of course this entire discussion is theoretical, since we still don't know. Are we balancing CC for SG's or for PuG's?
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KofiMan
Posts: 414
Joined: Fri Mar 24, 2006 8:00 am

Post by KofiMan »

Why are people talking about changing pps when the real problem is how sig 3 is cheese? Any nerf to pp should happen after sig 3 gets nerfed.
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