Interceptor signature

Development area for FreeAllegiance's Community Core.
Broodwich
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Post by Broodwich »

I never understood why figs had higher signature than a base. I think lowering them would be nice. Also upping the ints base sig to 100 would be good. Any more and you would be interfereing with htt runs
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Compellor
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Post by Compellor »

Boosting int, booster1, sig 1: 250%
Boosting enh fig, booster2, shields and missiles down: 250%

I'm not sure what that implies, it's just interesting.
I wouldn't be opposed to a sig increase for ints, but I'm not entirely sure about it. I definitely don't think we should double the sig as Gui is suggesting. Maybe 100, or even 90 to start with.
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Adept
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Post by Adept »

Xeretov wrote:QUOTE (Xeretov @ Feb 17 2009, 02:29 AM) I'd rather see this implemented in small steps: Increase the int sig to 125% base, see how it fares and go from there, rather than make gigantic changes.
Excacly. Isn't that the basic idea behind the Community Core project.
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Dorjan
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Post by Dorjan »

I said this 6 months ago.

Base sig should be 100%, like an unshielded fig etc
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guitarism
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Post by guitarism »

Well it helps when theres an update :P Isn't that why we moved over from DN in the first place? Eh? EH?
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TheBored
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Post by TheBored »

Finally a thread about ints that isn't completely retarded. Bout damn time someone started a sane thread.

TB
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CronoDroid
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Post by CronoDroid »

Either way, I don't think ints need a change. They're meant to be good at killing things after all!
WhiskeyGhost
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Post by WhiskeyGhost »

Let's not go crazy here, 100% signature would be fine, any more then that would probably be a bit much for a first step. Any higher and everyone will just scream about how it's broken and demand it come back down to 75% ;)

edit: scaling the signature would be somewhat advisable, in my opinion.

i.e. 110% lt, 100% regular, 90% hvy
Last edited by WhiskeyGhost on Tue Feb 17, 2009 11:29 pm, edited 1 time in total.
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Andon
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Post by Andon »

CronoDroid wrote:QUOTE (CronoDroid @ Feb 17 2009, 05:35 PM) Either way, I don't think ints need a change. They're meant to be good at killing things after all!
Ints were not designed to be able to kill anything anywhere at any time. It's supposed to be two of the three - Kill anything anywhere, but not at anytime. Or kill anywhere at anytime, but not anything. Or kill anything at anytime, but not everywhere

Fighters, on the other hand, were meant to be more of 'kill almost anything at almost everywhere at almost every time'
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CronoDroid
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Post by CronoDroid »

What?
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