Give Plas Gens more range
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Dark_Sponge
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They have ridiculous cheese at the late game. It's just a bad faction IMO.Dark_Sponge wrote:QUOTE (Dark_Sponge @ Feb 7 2009, 11:49 PM) Let's up plas gens range to 250 for reg/200 for hvy and see how it affects TF. TF is still the weakest of the factions imo.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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Dark_Sponge
- Posts: 386
- Joined: Sun Dec 23, 2007 4:43 am
I can't speak for squad games, but it seems like TF has been winning ridiculously often in pickup games lately. They sure don't seem at all weak to me.Dark_Sponge wrote:QUOTE (Dark_Sponge @ Feb 7 2009, 08:19 PM) True, it's endgame tech is cheese. But how often does it survive long enough to get it?
A small range perk to tf's plas-gens is not going to make it overpowered, just more fun to play.
As far as the plasgens go, I wouldn't mind an increase of range for normal plasgens, but I say leave the heavy ones how they are.
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WhiskeyGhost
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CronoDroid
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TF is probably the 2nd weakest starting faction, if you play against them just like bios or GT you can eat them alive.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.




