AllegSkill Online
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badpazzword
- Posts: 3627
- Joined: Thu Jan 12, 2006 8:00 am
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If you have Excel 2003+ you can tell it to automagically fetch the table every x minutes. It's somewhere in the Data menu.
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+1.mcwarren4 wrote:QUOTE (mcwarren4 @ Jan 23 2009, 10:16 PM) Maybe a dumb question, but is there any way you guys could add an 'export to excel' feature to the web page? It would make losers like myself and MadAccountant happy.
And yes you have just said it, autobalance won't work with allegskill!!!1111one1!!1
Replying to the person who said that it could be good to see the number of drone kills - he stated drone kills as the more important of kills, but I believe it is just as important to kill the nans , tp scouts, sfs and blah, as to kill the drones. Unless of course we are talking small games, where soloing a constructor/miner is frequent due to general lack of d.sgt_baker wrote:QUOTE (sgt_baker @ Jan 23 2009, 12:09 PM) What are you getting at here?

"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
I've been using OpenOffice Calc for years. I can simply copy the leaderboard then 'Edit > Paste Special...' and select 'Paste as HTML' or some such. Doesn't Excel have this feature? Shame. Us open-source-heads do usually get the sharp end of the stick.mcwarren4 wrote:QUOTE (mcwarren4 @ Jan 23 2009, 10:16 PM) Maybe a dumb question, but is there any way you guys could add an 'export to excel' feature to the web page? It would make losers like myself and MadAccountant happy.

Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Yes Excel has this feature and has many times more features and power then OpenOfficesgt_baker wrote:QUOTE (sgt_baker @ Jan 23 2009, 07:42 PM) I've been using OpenOffice Calc for years. I can simply copy the leaderboard then 'Edit > Paste Special...' and select 'Paste as HTML' or some such. Doesn't Excel have this feature? Shame. Us open-source-heads do usually get the sharp end of the stick.![]()
Ssssh
Too right... I think, though, it's just that scout pilots would like to see some account-specific stats up there, along with the bomber stats, htt stats and whoring stats. Heck, I would too but it's not so important and I know it's not currently possible. Overall though, AllegSkill is just great in that if you're good and useful, your rank goes up, otherwise it goes down. In terms of your actual rank, being a scout doesn't advantage or disadvantage you in any way. Heck I thought I would be about 90-100th and I'm higher than thatsgt_baker wrote:QUOTE (sgt_baker @ Jan 23 2009, 08:22 PM) In fact, the very nature of the underlying mathematics creates a system that rewards fairly whichever role you perform in-game. If you're a scout whore and constantly spot enemy cons/miners/attacks, and this is consistently of benefit to your team, AS will increase your rating accordingly. As always the converse also holds.![]()
Haha, that is pretty cool... this game is still one heck of a hidden gem. If you don't mind me asking, why were you in contact with MSR before?sgt_baker wrote:QUOTE (sgt_baker @ Jan 23 2009, 08:22 PM) I've been in touch with Microsoft Research again. They're not only genuinely pleased that an old MSR project has met a new one, but I can also reveal that Allegiance is the first game to implement Trueskill with 'partial play' (fractional games times - joining late/leaving early). Um... GO ALLEGIANCE!
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
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Grimmwolf_GB
- Posts: 3711
- Joined: Wed Jul 02, 2003 7:00 am
- Location: Germany
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QUOTE Yes Excel has this feature and has many times more features and power then OpenOffice[/quote]
LIAR!
EDIT: Damn you, gandalf, for posting right before me!
LIAR!
EDIT: Damn you, gandalf, for posting right before me!
Last edited by Grimmwolf_GB on Sat Jan 24, 2009 12:06 am, edited 1 time in total.
I've solo'd my share of miners in squad games and while I'm not known as a miner hunter, I solo them fairly regularly when I'm not doing things no one else will do (probing, clearing probes, clearing towers from alephs, etc). I LIKE seeing drone kills:)Sealer wrote:QUOTE (Sealer @ Jan 23 2009, 05:22 PM) Replying to the person who said that it could be good to see the number of drone kills - he stated drone kills as the more important of kills, but I believe it is just as important to kill the nans , tp scouts, sfs and blah, as to kill the drones. Unless of course we are talking small games, where soloing a constructor/miner is frequent due to general lack of d.
Baker, I took the time to edit my post in order to add that I wasn't questionning the system(Or the maths)... I wish you wouldn't have stopped reading before it...
Manually balancing using ranks or just being able to tell if there's a stack just because a team has higher total rank is something I'm not sure makes sense right now and I'd like to know if it does. I just figured asking the guy would be faster than reading the maths for the 10ths time and giving it a really hard though trying to figure out if what I was thinking made sense. I've taken stats both in college and university, I've read the big MSR article on trueskill and that wiki article but I still lack the knowledges required to fully understand what the MU truly means(Beside the obvious "Higher" = better).
Obviously, a team with a higher total rank should have a tendency to be better than others, but a shorter way to say what I'm wondering:
After taking the hypothesis that the conservative rank = the real skill of all players:
Is the rank an absolute measurement of skill(You can add it up and say that a team is stacked because it has a higher total sum of ranks(Or MU) or just a relative one( Rank (10) + (8) =! (6) + (12) )?
You don't have to answear/reply if you don't feel like it(I won't have any bad feeling about it, really, it's not an important question), but pls don't tell me that ranks aren't used in the formula and that I should read a wiki article that says what MU/sigma means to a player but offers no insight on what it means on a whole team.
I just keep hearing that teams with perfectly equals rank are "balanced", but after giving it a though, I somewhat beleive that teams balanced in ranks might not be balanced in skills(Again, even if everyone's sigma was 0 and that all MUs were perfectly right).
Manually balancing using ranks or just being able to tell if there's a stack just because a team has higher total rank is something I'm not sure makes sense right now and I'd like to know if it does. I just figured asking the guy would be faster than reading the maths for the 10ths time and giving it a really hard though trying to figure out if what I was thinking made sense. I've taken stats both in college and university, I've read the big MSR article on trueskill and that wiki article but I still lack the knowledges required to fully understand what the MU truly means(Beside the obvious "Higher" = better).
Obviously, a team with a higher total rank should have a tendency to be better than others, but a shorter way to say what I'm wondering:
After taking the hypothesis that the conservative rank = the real skill of all players:
Is the rank an absolute measurement of skill(You can add it up and say that a team is stacked because it has a higher total sum of ranks(Or MU) or just a relative one( Rank (10) + (8) =! (6) + (12) )?
You don't have to answear/reply if you don't feel like it(I won't have any bad feeling about it, really, it's not an important question), but pls don't tell me that ranks aren't used in the formula and that I should read a wiki article that says what MU/sigma means to a player but offers no insight on what it means on a whole team.
I just keep hearing that teams with perfectly equals rank are "balanced", but after giving it a though, I somewhat beleive that teams balanced in ranks might not be balanced in skills(Again, even if everyone's sigma was 0 and that all MUs were perfectly right).




