Help! Problem with MilkShape 3D 1.8.0

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
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Zero_Falcon
Posts: 413
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Location: Singapore

Post by Zero_Falcon »

Before exporting to 'falcoint.mdl'...



After exporting...



How do I solve this?

MilkShape Version: 1.8.0 Trial Version (If I use 1.8.4, it says that my trial has expired)
RyoRichard
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Post by RyoRichard »

Did you try 1.8.3?

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Zero_Falcon
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Location: Singapore

Post by Zero_Falcon »

Tried it, also says my trial expired already
madpeople
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Post by madpeople »

are you applying a colour to the faces rather than mapping a texture to them?
Zero_Falcon
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Location: Singapore

Post by Zero_Falcon »

Those are mapped textures
Ramaglor
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Post by Ramaglor »

You know the trial is only a trial right?
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Zero_Falcon
Posts: 413
Joined: Tue Jun 03, 2008 5:14 am
Location: Singapore

Post by Zero_Falcon »

My latest effort:



However, when I view it in a private server the materials get jumbled up:



Why is this so?

Total materials used: 7

Total Groups: 23
Last edited by Zero_Falcon on Tue Dec 09, 2008 4:25 am, edited 1 time in total.
Andon
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Post by Andon »

I will tell you why.

The allegiance exporter doesn't care about which materials are assigned to which portions of the model. It cares about the order.

So if the mdl_X groups are ordered like this:
mdl_1
mdl_2
mdl_3

and you have the textures ordered like this:
texture_2
texture_1
texture_3

then mdl_1 will have texture_2 regardless of what it is actually assigned for.

I recommend that you shrink it down to one texture, or failing that, shrink it down to one mdl group per texture, in the proper order
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Zero_Falcon
Posts: 413
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Location: Singapore

Post by Zero_Falcon »

Took Andons advice... problem fixed! :D Case closed
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