CC_03 Goes Gold

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aarmstrong
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Post by aarmstrong »

Hot off the presses and just in time for Thanksgiving, CC_03 has completed testing and will be on a server near you. In the meantime, please note the following changes:

CODEChanges from CC_02b to CC_03
---------------------------------------

****Key – (New value) [old value] <notes> ****

Global
- Garrison
- Counter 3 (Cannot be overridden) [n/a] <Bugfix>
- Supremacy
- PW Gat Gun 1 (Pre-DN46 "Yellow" Sprite) [DN46 "Green" Sprite] <Same scale>
- PW Gat Gun 2 (Pre-DN46 "Yellow" Sprite) [DN46 "Green" Sprite] <Same scale>
- XRM Anti-Base 1 Damage:(60) [120] <50% Reduction>
- XRP Anti-Base 1 Damage:(60) [120] <50% Reduction>
- Supremacy (Adv)
- PW Gat Gun 3 (Pre-DN46 "Yellow" Sprite) [DN46 "Green" Sprite] <Scale reduced by 37.5%>
- XRM Anti-Base 2 Damage:(75) [150] <50% Reduction>
- XRP Anti-Base 2 Damage:(75) [150] <50% Reduction>

Dregh'Klar
- Global Attributes
- Station Shield (1.0) [0.9] <11% Increase>
- Station Hull (1.0) [0.9] <11% Increase>
- Garrison
- Carrier [SR] (New Carrier Model) [n/a]
- Garrison (Str)
- Enh Carrier [SR] (New Carrier Model) [n/a]
- Shipyard
- Attack Carrier [SR] (New Carrier Model) [n/a]
While you wait, get a load of the new carrier model (special thanks to Ramaglor!):





Many thanks to the community for their feedback and to the CC team for their dedication!

We have a lot of things on the horizon and with any luck we'll be looking at a major release before the end of the year.
Last edited by aarmstrong on Sat Nov 22, 2008 4:31 am, edited 1 time in total.
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Compellor
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Post by Compellor »

Nice work on the carrier, Ramaglor!

I think you reversed the old and new values on Dreg. Anyway, hopefully this will give them the edge they need. A good choice of balance tweak, I think. Not so sure about XRM.
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Gandalf2
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Post by Gandalf2 »

Wow... 50% reduction....

Aren't we missing the point here with XRM, the problem is scalability and nerfing them to make them only any use with bigger teams doesn't seem to be addressing the problem?

There seem to be a lot of good ideas on CC_03, and bigger problems around (there's a lot more discussion about hvy ints being too good than there is about XRM's), I would like to see more work done on these sorts of things instead.

Awesome dreg model, though :)
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
gr4vity
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Post by gr4vity »

I love what you have done for Dreg :iluv:

Thanks!
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Dorjan
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Post by Dorjan »

Dreg were my fav, and now with stronger bases they are my fav+1!

w00t!

GJ cc_03 team!
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spideycw
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Post by spideycw »

XRM's still cost?
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
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Kltplzyxm
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Post by Kltplzyxm »

I guess costs are the same but does half the dam. Which means you'll prob use FBs in smaller games and XRM in larger ones but man, the XRM run is going to be expensive in terms of teams - which is exactly what I was suggesting. I say we try it and see how it works out.
Weedman
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Post by Weedman »

I guess this could backfire on me, but if you need xrms to win the game you suck at organizing your team.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Shizoku
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Post by Shizoku »

RIP: reskinned giga carrier.
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Mal Xrel
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Post by Mal Xrel »

lmao
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