What happens next?

Tactical advice, How-to, Post-mortem, etc.
Grzegt
Posts: 86
Joined: Thu Oct 25, 2007 10:00 am
Location: Poland

Post by Grzegt »

WARNING! DRAMA POTENTIAL IN THIS POST!
Don't read past this point!


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spoiler space



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OK, here it goes:
Don't make it inaccessible, like ACS materials and discussions are :)
TakingArms wrote:QUOTE (TakingArms @ Oct 30 2008, 01:08 PM) I think this could be a great educational tool. It would actually be really awesome to have a forum in the training zone to discuss exactly these scenarios. It might help people gain situational awareness more quickly.
Correct
Posts: 1046
Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

spideycw wrote:QUOTE (spideycw @ Oct 30 2008, 06:56 AM) If I send you a pm how will people know I am smarter than them?
I think you've told them enough by now.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
Lindy_Hop
Posts: 212
Joined: Sun Sep 07, 2003 7:00 am

Post by Lindy_Hop »

QUOTE Yellow has 10 players:
1 comm - decent
2 vets
4 voobs
3 newbs

Blue has 11 players:
1 comm - decent
3 vets
2 cadets
4 voobs
1 newb[/quote]

Eventually more players will join the game. If team sizes increase to 15-16 I am expecting a break down along the lines of

5 new players to yellow
1 vet
2 voobs
1 cadet
1 newb

5 new players to blue
2 vets
2 voobs
1 newb

Turning the new imbalance to

Yellow has 15 players:
1 comm - decent
3 vets
1 cadet
6 voobs
4 newbs


Blue has 16 players:
1 comm - decent
5 vets
2 cadets
6 voobs
2 newb

Which solidifies blue's formerly slight edge in pilot skill level by a decent level.

Blue's whoring then takes its psychological toll on Yellow causing the following quitting

1 vet
1 voob

to produce the new teams

Yellow has 13 players:
1 comm - decent
2 vets
1 cadet
5 voobs
4 newbs


Blue has 16 players:
1 comm - decent
5 vets
2 cadets
6 voobs
2 newb

The resultant disparity in pilot skill allows blue to win regardless of whatever brilliance the yellow commander displays or incompetence the blue commander displays
"Dang it I'm a guy! The Lindy Hop is a dance named after the great aviator Charles Lindbergh and his "hop" over the Atlantic."

"My sense of humor really is that strange."
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

From what I have noticed, the average cadet is worse than the average voob. You are ranking them poorly. :)
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

'server crash' is what happens next :P
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takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

I would not have known that spidey was smarter than me if he hadn't told me so himself.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

I think the interesting way to address this one is "how to win as yellow".

If you think about it that way, I agree with Grimm for once. Bet everything on bombers, boot everyone not on the bomb run, proceed to enemy expansion.

If this results in either the destruction of blue's expansion or a stalemate, use the time to get some tac up and keep bombing while killing the enemy miners yourself.

If you're still alive, get sbs and win.

Maybe 20% odds of success. Most likely blue will rape your initial bomb run, camp your sup, and wait for the resign.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

get 5 miners and tower/caltrop every aleph twice (as giga)
Last edited by Drizzo on Fri Oct 31, 2008 11:19 am, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

What happens next? Yellow is $#@!ed. I'd start by posting a #resign, it fails 5-2 and all three newbies abstain. Blue whores the @#(! out of yellow but the Si mine keeps cranking. The retard comm who rushed spec mines gets mutinied and suddenly all the stackers on NOAT start jumping on to yellow. 15 minutes later galvs are up and yellow galvs blue back to two sectors. Stack gets bigger as blue players quit out of frustration. Yellow takes the map by spamming teles and two more Si mines get built. Blue's HTTs keep getting spotted and killed. Once TP2 and figbees are up, GG blue.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Gandalf2
Posts: 3943
Joined: Wed Oct 13, 2004 7:00 am
Location: W. Midlands, UK

Post by Gandalf2 »

Try to bomb low, tp will be harder to d, and it will give you access to the expansion.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
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