Why are you all doing wasting your time dogfighting?
Lets see:
1. SRM is more useful than seeker because you can use it to kill miners/cons faster.
2. QF1/2/3 is more usefull because you can kill probes quickly, and occaisionally hit ints with it (although it is arguably on the same level as seeker).
3. LRM is obviously more useful than seeker.
4. No competent pilot will be hit by a seeker 1 or 2.
Ergo, despite its charm when enhanced to the 3rd level, seeker is the most useless missile in alleg, unless you're wasting time hunting voobs.
Last edited by takingarms1 on Tue Sep 23, 2008 4:32 pm, edited 1 time in total.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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seeker is really underused not just because it sucks, but because it cant be bought in sup like dumbs, putting it in sup would get some use out of it, same with sm shield and quifs
Last edited by redavian on Tue Sep 23, 2008 4:39 pm, edited 1 time in total.
I think taking has it like the other way around or something. It's seekers that hit pilots that know how to sidethrust in a 1v1 situation. (or, even 10v1, as long as they are all "in front" of you") And if you're talking about that special trick of making cm hit your missle, well let me just say that sidethrusting backwards (in say an int) from a ship that has longer gun range than you (a fig), is a bad idea. Might as well man up and take the seeker hit, since it lets you kill him faster ergo you ultimately take less damage.
And seekers are better at hitting "weaving" nans, at least 10x better than dumbfires.
However you shouldn't even be using seekers when talking about nans in most of these situations anyway because sup has that special ability of outdamaging nans. And dumbfire is the damage missle.
Also sometimes dumbfires can (sometimes) be more useful in confusing skirmishes, where you might be lucky enough to find yourself behind the int shooting your buddy in the back. Or, if you have heavy booster you can (sometimes) easily pull of a ram-dumbfire to the face.
And finally, this thread is supposedly about fuel upgrades, so...
Last edited by Abomination on Tue Sep 23, 2008 8:34 pm, edited 1 time in total.
Abomination wrote:QUOTE (Abomination @ Sep 23 2008, 04:32 PM) I think taking has it like the other way around or something. It's seekers that hit pilots that know how to sidethrust in a 1v1 situation.
No, I have it right. It is very possible to side thrust to avoid seekers. Hell, you can side thrust to avoid LRM missiles too.
Usually the only time I ever get hit with seekers is when I'm charging in and ignoring the damage because I know I can gun down the other guy before he can gun me down. Other than that, I can't remember the last time a seeker hit me.
Last edited by takingarms1 on Tue Sep 23, 2008 9:03 pm, edited 1 time in total.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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TakingArms wrote:QUOTE (TakingArms @ Sep 23 2008, 05:00 PM) No, I have it right. It is very possible to side thrust to avoid seekers. Hell, you can side thrust to avoid LRM missiles too.
Usually the only time I ever get hit with seekers is when I'm charging in and ignoring the damage because I know I can gun down the other guy before he can gun me down. Other than that, I can't remember the last time a seeker hit me.
Please hook me up with some of the magic thrusters that you're attaching to your ships.
Edit: We can test this if you want.
Last edited by Abomination on Tue Sep 23, 2008 9:28 pm, edited 1 time in total.