Assigning sounds to parts
In ICE, you can assign sounds to parts for various actions, such as firing weapons. However, you assign a number, not a file name, and the associated file names aren't obvious to me. How can I determine what sound goes with which number, and how can I add a new sound, such as for a new weapon?
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Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
The number is a Sound ID. The sound ID's are in artwork/sounddef.mdl
you will first need to create object of your new sound for example:
machineGun1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("machinegun1"))));
then you need to add that variable to the soundList = [
(2, machineGun1ShotSound),
...
]
where 2 is the Sound ID.
you will first need to create object of your new sound for example:
machineGun1ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("machinegun1"))));
then you need to add that variable to the soundList = [
(2, machineGun1ShotSound),
...
]
where 2 is the Sound ID.
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