Making TT Usable

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Adept
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Post by Adept »

TakingArms wrote:QUOTE (TakingArms @ Jul 11 2008, 12:13 AM) We shouldn't be making changes just for the sake of change or because it looks pretty in the F5 menu. We should be making changes to improve gameplay mechanics. Removing TT as a prereq for HTT grants further advantage to an already very powerful tech path. I don't see a valid reason for doing this.
And the problem with swapping bbr for TT as the required tech?

"I don't want to have to buy any ****ing bombers"?
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WhiskeyGhost
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Post by WhiskeyGhost »

Bombers are actually useful to an exp team though, where TT isn't. You need bombers to clear teleporters and such out.

exception being rix
Last edited by WhiskeyGhost on Fri Jul 11, 2008 11:36 am, edited 1 time in total.
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takingarms1
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Post by takingarms1 »

Adept wrote:QUOTE (Adept @ Jul 11 2008, 07:14 AM) And the problem with swapping bbr for TT as the required tech?
Because you don't need an exp complex for it, and therefore you can partial it from the start of the game. And therefore bios can still get HTTs in under 20 mins. Its still a buff, just a smaller one.

And like whiskey said, bombers are more useful than TT. Thus, still a buff.

So do you have a valid reason for it other than it looks pretty in F5 or that it satisfies some notion of symetry for you?
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Adept
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Post by Adept »

TakingArms wrote:QUOTE (TakingArms @ Jul 11 2008, 04:45 PM) So do you have a valid reason for it other than it looks pretty in F5 or that it satisfies some notion of symetry for you?
I think so. The reason is that TT's are (almost) useless and just a speed bump on the way to HTT's.
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Raveen
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Post by Raveen »

If you remove TTs you could make HTTs a pre for EMP missiles which would add the time back for the research and make HTT without EMP usable with ints. Of course that ends up being effectively the same as the current situation.
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Spinoza
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Post by Spinoza »

Raveen wrote:QUOTE (Raveen @ Jul 24 2008, 01:10 PM) If you remove TTs you could make HTTs a pre for EMP missiles which would add the time back for the research and make HTT without EMP usable with ints. Of course that ends up being effectively the same as the current situation.
I think Raveen got the solution.

This way the TT is removed from the workflow without changing the dynamic in any way.

The only question is, does this give Rix and TF an even bigger advantage than they already have with HTTs ? Seeing how they don't need to research emp missiles anyway and can use HTT to blow what they don't cap.
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WhiskeyGhost
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Post by WhiskeyGhost »

Spinoza wrote:QUOTE (Spinoza @ Jul 24 2008, 08:12 AM) I think Raveen got the solution.

This way the TT is removed from the workflow without changing the dynamic in any way.

The only question is, does this give Rix and TF an even bigger advantage than they already have with HTTs ? Seeing how they don't need to research emp missiles anyway and can use HTT to blow what they don't cap.
TF uses a special EMP cannon (shields only one that is a gun alternative to the missiles), it's only Rix that would benefit from it
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
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