cc_02

Development area for FreeAllegiance's Community Core.
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apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Okay I wish to start work on CC_02, I want You're ideas, so please throw your ideas in here, so us the cc team can discuss.

Many thanks in advance

Apochboi
Correct
Posts: 1046
Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

Pali Cost > 12.5k?
Pali is just so powerful to spam vs galvs.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

I've said all these before:

Change the tf int's hitbox.
Remove nan2 from the treasure set.
Put small shield in sup.
Give tt an emp cannon.

Gatts increased accuracy in DN 4.6 (or was it 4.5) made it easier for low lag players to hit their target - if they were hitting, all their shots hit. But for players with lag it is harder, if we're missing because of lag then all our shots are missing completely, we can't rely on the dispersion to get 'some' shots in anymore. Also, dis is pretty much useless.
As a solution to both, give dis a similar damage per second to gatt, but higher dispersion. That way when you compare dis to gat you'd have (pro: does extra damage to shields and capships) (con: disperses). Instead of (pro: same) (con: does very little damage to everything else) as is currently the case.

+Necro-edit: tf int's hitbox
Last edited by juckto on Fri Jun 20, 2008 6:20 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Change Rix HTT hitboxes so that they can actually be pushed by a scout. If you want, you can still make it hard, but don't make it near impossible to push. I think this is a really big weakness for Rix EXP compared to other factions.
Last edited by Kltplzyxm on Tue Jun 17, 2008 11:22 pm, edited 1 time in total.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

When are qf's going to be moved to sup? I know noir was planning on it, but he has been absent....
Also, what about moving some GA's away from exp. The yield and pw dmg just make it too nasty. Tac could use some GA's, it only has 3. I'm not sure which would be best to move where, but i think pw dmg, or HE yield or speed, hell, the station GA's would be perfect, considering everyone is trying to bomb tac.

Not all of them of course =P
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Broodwich wrote:QUOTE (Broodwich @ Jun 18 2008, 01:22 AM) When are qf's going to be moved to sup? I know noir was planning on it, but he has been absent....
Also, what about moving some GA's away from exp. The yield and pw dmg just make it too nasty. Tac could use some GA's, it only has 3. I'm not sure which would be best to move where, but i think pw dmg, or HE yield or speed, hell, the station GA's would be perfect, considering everyone is trying to bomb tac.

Not all of them of course =P
CC isnt DN, it is based on DN but it isnt controlled by Noir. So whatever Noir decided to do but didnt, doesnt mean We wanted to do it.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

well then take it as my idea =)
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Correct
Posts: 1046
Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

Re: GAs how about this:

Tac
Missile Damage
Energy
Accel
EW Range
Ripcord
Hull

Sup
Agil
Missile Track
PW Range
Sensors
Shield

Exp
Station Shield
Station Hull
Damage
Sig

SY
He Yield
He Speed
Speed
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

Sup needs missle dmg to d from bomb runs more than exp needs pw & ew dmg. I like the idea of the HE ups being in sy tho. Sup needs most of those GA's i think =P

What about agility for tac, and accel for sup? Unless you got hvy boost figs' accel sucks balls
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
BackTrak
Posts: 2079
Joined: Thu Mar 08, 2007 4:52 am
Location: Chicago, IL
Contact:

Post by BackTrak »

Is it accurate to say that by the time your going for SY, your on your second trip thru the rocks, so the Yield/Speed GA for HE3 wouldn't have much impact at that point? (well, yield would a bit anyway...)
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