Non-ColorChanging reticules

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Myotis
Posts: 75
Joined: Tue Feb 20, 2007 8:12 am
Location: Freiburg, Germany

Post by Myotis »

I have searched through the art dev forum, but have not found something like this:

I would like to have a reticule, which does not change color (sort of forcing myself to look at the bullets), but at the same time it would be nice to have the reticule appear when I am InRange (I know I should know the range of my guns, but still). I have made a work around of this by modifying the dialog.mdl to have an image pop up when I am in range, but I was wondering if there was a simpler way of doing this with having the reticule not change its color at all. (I have been playing around with the reticule files but no luck yet).

Thank you in advance!
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Here is an option. If your centerinbmp.mdl is changed to red (just like centeroutbmp.mdl)... then when your in range, it disappears. (Goes black)

There is no way to my knowledge that a reticule's color can remain the same without some sort of code change. Wanna know how colors effect the reticule? Make a centerinbmp.mdl that consists of every color in the spectrum. That will show you how every color interacts with each other and give you a better starting point.
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Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

I don't really know how it works, but i think it should be pretty easy to make it hold the same color... just replace the different coloured one with the one you don't want colored.. so when it changes it will still be the same... but i don't know how allegiance determines it.. if the color of the reticule is coded into allegiance then it will be hard, but if it is determined in the bmp.mdl just replace both images with the same image.
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