Because smart enemies just kill the scout quick time, and we are left, once again, with not seeing our enemies who are only a little away from usDark_Sponge wrote:QUOTE (Dark_Sponge @ May 8 2008, 08:56 AM) Scan range reduction = ints exactly the same on defense, and exactly the same on attack except for needing scout support. What whore wouldn't want a combat nan along anyway? I don't understand why more int whores don't support this idea.
The EXP poll problem

quote 'djrbk I'm quitting Allegiance unless someone quotes me on something I said in their sig
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Dark_Sponge
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Then bring two scouts to nan each other and protect them from defenders. Reducing fuel would be far worse for whores than needing to ask for scouts to come along.shibbster wrote:QUOTE (shibbster @ May 7 2008, 04:18 PM) Because smart enemies just kill the scout quick time, and we are left, once again, with not seeing our enemies who are only a little away from us
Last edited by Dark_Sponge on Thu May 08, 2008 1:10 am, edited 1 time in total.



Im sure there is other ways to nerf ints, I dont think tackling miniguns damage vs utility hull is the way go to. After all interceptor = short range and powerful to nerf minigun would be changing/bending the role of the Interceptor craft. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />Evincar wrote:QUOTE (Evincar @ May 8 2008, 04:20 PM) if you nerf minigun damage vs util, ints won't ever kill a miner again (it's fine as it is now)

