First Official Post

Development area for FreeAllegiance's Community Core.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i was disappointed there was no RPS choice...

it's a good core if you play it with normal money.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Well ya can blame me for that, starting from RPS would be a massive amount of work for me, and no im not talking about just removing the 4/5 level tech, im talking about icon changes, drone name changes, station changes ect ect ect /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />, not that the other cores wont be as much work, i just think rps would be a bit too much work for too little return /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Grimmwolf_GB
Posts: 3710
Joined: Wed Jul 02, 2003 7:00 am
Location: Germany
Contact:

Post by Grimmwolf_GB »

I think madp liked the level 4 and 5 tech.
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

I want interceptors to have 50% more ammo and 25% more guns
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

F150 wrote:QUOTE (F150 @ Apr 25 2008, 07:32 AM) I want interceptors to have 50% more ammo and 25% more guns

Now Weed, you know you want quad mounted quick loading nuclear cruiser missles on your ints (with special anti-gravity generators so they weigh nothing and don't affect accel, top speed, or boosting). /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Start from scratch.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Vlymoxyd
Posts: 985
Joined: Fri Jul 04, 2003 7:00 am
Location: Québec, Canada
Contact:

Post by Vlymoxyd »

I'd vote 1.25 or AW3 core...
"Désolé pour les skieurs, moi je veux voir mes fleurs!"
-German teacher

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http://www.steelfury.org/
Pos_21
Posts: 1110
Joined: Wed Jul 02, 2003 7:00 am
Location: Pacifica, California

Post by Pos_21 »

Oh god. Me and BV are agreeing.

These are the end-times.

"Don't screw around with the $#@!head. Trust the $#@!head."
Orion
Posts: 1733
Joined: Tue Jul 01, 2003 7:00 am
Location: Planet Min·ne·so·ta
Contact:

Post by Orion »

I agree w/ BV to an extent, I would like to see all the factions in allegiance in the core, but I also dont want the original factions ships/weapons/everything to be changed much from the way they were in A+ or 1.25. Just small balance tweaks should be added to the original factions, and leave the 'zomg new stuff' for the new factions.
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Dark_Stalion
Posts: 326
Joined: Mon Nov 05, 2007 10:21 pm
Location: The Death Star

Post by Dark_Stalion »

Valley Of Saturns or DN for me. I can't decide. Leavin' it to devs n' core leader. I've not been here long enough to decide based on the knowledge I don't have.
Shoot the nans.
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