Discussion / Announcement area for Battlestar Galactica Core development.
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Andon
- Posts: 5453
- Joined: Sun Jun 03, 2007 8:29 pm
- Location: Maryland, USA
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by Andon »
Bug Fixes:
- Blackbird:
- Energy Recharge fixed
- Fuel Fixed
- Colonial TTs/HTTs armor type changed from Medium to Light
- Cylon Enhanced Fighter can now mount probes (0.33C)
- Cylon ships now available in DM (0.33C)
- Repair ship removed from Deathmatch
- Resurrection Ship F5 changed to 'Res Ship'
- Captured Raptor now default mounts Signature Suppressor
Balance Fixes:
- Base 'Shields'
- Value increased from 10 to 25
- KEWs and Heavy KEWs do much less damage (Take a couple seconds to take down shields)
- TT/HTT Armor Values lowered
- Missiles:
- Cylons start with 'Light Anti-Fig Missile' that does much less damage
- Both Cylons and Colonials have to research Anti-Fig Missile 1
- Anti-Fighter Missiles do less damage
- Anti-Fighter Countermeasure resistance decreased
- Nuclear Missile reload time increased by 1/8
- Nuclear Missile mass increased to 5
- Heavy Ship Nuke and Ship to Ship Missile mass increased to 50
- Rescue Probe
- Scan Range reduced to 250
- Sig increased to 25%
Additions:
- Repair Vehicle:
- Carries a 'Repair Gun' that can only repair Constructors, Miners, and Bases
- Carries Countermeasures
- Heavy hull, high speed and accell
- Rips to Small Ripcords (Colonial pods, Cylon SR Raiders)
- Light Anti-Fighter Missile (Cylons start with, Colonials can capture)
Last edited by
Andon on Tue Apr 29, 2008 12:17 pm, edited 1 time in total.
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Andon
- Posts: 5453
- Joined: Sun Jun 03, 2007 8:29 pm
- Location: Maryland, USA
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Contact:
Post
by Andon »
Updated for 0.33C updates