To have missiles or to NOT have missiles...

Development areas for Allegiance core (IGC) design.
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Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

I have seen that only two factions (Rix and TF) do not have missiles, should there be more factions of that type?

Also, missiles can be useless when introduced to countermeasures, anyway. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Dark_Sponge
Posts: 386
Joined: Sun Dec 23, 2007 4:43 am

Post by Dark_Sponge »

Rather than more factions without missles I'd like to see factions that use tech differently.

Maybe a faction that specializes in proxy and minepacks? (and all small ships can use it, etc.)

Something where you have to play the faction differently to win. TF's SR miners was an awesome idea. Try to do something new like that.
Last edited by Dark_Sponge on Mon Apr 28, 2008 12:40 am, edited 1 time in total.
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Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

10... 9... 8... 7... 6... 5... 4... 3... 2... 1... *BURSTS WITH ENERGETIC EXCITEMENT*

YEEHAAAAW!!!! OH THANK YOU THANK YOU DARK_SPONGE THANK YOU THANK YOU I'M REALLY GRATEFUL WITH YOUR COMMENT OH YES!!! WAIT TILL EONIX HEARS ABOUT THIS!!

*BOUNCES ALL OVER THE ROOM* *EXCITED* *OH, YOU CAN SEE THAT REALLY CLEARLY [_, []) [_, *
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

Sorry, inspiration struck! Never saw it coming like that!
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