Killing Asteroids

Development area for FreeAllegiance's Community Core.
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Took 25 ab1s @ 42kb to kill an asteroids, which is the only defence vs xrm tp2. It should take much less.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

agreed, nerf asteroids
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

don't nerf endgame tech
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

Seismics?
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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Adam4
Posts: 2144
Joined: Sun Sep 03, 2006 9:05 am
Location: England

Post by Adam4 »

Require tac. Not easy for BIOS for example.
Paradigm2
Posts: 1594
Joined: Tue Jul 01, 2003 7:00 am
Location: College Station, TX

Post by Paradigm2 »

Old school seismics were SY only.
-Paradigm2
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

Seismics should be starbase tech.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Don't seismics require adv tac?
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
zecro
Posts: 913
Joined: Sat Feb 21, 2004 8:00 am
Location: Redmond, WA

Post by zecro »

takingarms1 wrote:QUOTE (takingarms1 @ Apr 24 2008, 04:39 PM) Seismics should be starbase tech.
This.
aarmstrong
Posts: 371
Joined: Tue Jul 01, 2003 7:00 am
Location: Midwest, USA
Contact:

Post by aarmstrong »

This is far from a high priority, but we’ll keep it in mind as we try to balance the core.

XRMs may not even exist after we're done.
Image
Doing easily what others find difficult is talent; doing what is impossible for talent is genius. -Henri-Frederic Amiel
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