Development area for FreeAllegiance's Community Core.
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IB_
- Posts: 1651
- Joined: Thu Aug 17, 2006 3:11 am
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by IB_ »
Took 25 ab1s @ 42kb to kill an asteroids, which is the only defence vs xrm tp2. It should take much less.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
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madpeople
- Posts: 4787
- Joined: Tue Dec 16, 2003 8:00 am
- Location: England
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by madpeople »
agreed, nerf asteroids
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Lykourgos
- Posts: 1001
- Joined: Tue Jan 11, 2005 8:00 am
- Location: Portland
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by Lykourgos »
don't nerf endgame tech
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takingarms1
- Posts: 3052
- Joined: Fri Feb 20, 2004 8:00 am
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by takingarms1 »
Seismics?
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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Adam4
- Posts: 2144
- Joined: Sun Sep 03, 2006 9:05 am
- Location: England
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by Adam4 »
Require tac. Not easy for BIOS for example.
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Paradigm2
- Posts: 1594
- Joined: Tue Jul 01, 2003 7:00 am
- Location: College Station, TX
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by Paradigm2 »
Old school seismics were SY only.
-Paradigm2
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takingarms1
- Posts: 3052
- Joined: Fri Feb 20, 2004 8:00 am
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by takingarms1 »
Seismics should be starbase tech.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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IB_
- Posts: 1651
- Joined: Thu Aug 17, 2006 3:11 am
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by IB_ »
Don't seismics require adv tac?
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
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zecro
- Posts: 913
- Joined: Sat Feb 21, 2004 8:00 am
- Location: Redmond, WA
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by zecro »
takingarms1 wrote:QUOTE (takingarms1 @ Apr 24 2008, 04:39 PM) Seismics should be starbase tech.
This.
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aarmstrong
- Posts: 371
- Joined: Tue Jul 01, 2003 7:00 am
- Location: Midwest, USA
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Contact:
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by aarmstrong »
This is far from a high priority, but we’ll keep it in mind as we try to balance the core.
XRMs may not even exist after we're done.
Doing easily what others find difficult is talent; doing what is impossible for talent is genius. -Henri-Frederic Amiel