From ICE:
Dreg -> Ship Hull=0.85 / Ship Shield=0.9
Giga -> Ship Hull=0.85 / Ship Shield=1
Hmm...
Dreg and the big game
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- Posts: 218
- Joined: Tue Jan 02, 2007 4:18 pm
- Location: The Stars
The dreg hull felt like i was shooting giga.
SR scouts were fine energywise, but with that large of a game it was amazing to be able to have figs everywhere there were scouts once we got our sup up.
Stinger was amazing too once we upp'd it, no problems at all.
SR scouts were fine energywise, but with that large of a game it was amazing to be able to have figs everywhere there were scouts once we got our sup up.
Stinger was amazing too once we upp'd it, no problems at all.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
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- Posts: 218
- Joined: Tue Jan 02, 2007 4:18 pm
- Location: The Stars
Well if it was only the hull. But Dreg Hvy Scouts with Gat2/Seeker2 are barely able to pod Belter SBs atm
QUOTE
Dregh -
* Lowered energy from 115% to 90%
* Lowered PW range from 100% to 90%
* Reduced missile tracking from 125% to 100%
* Lowered PW Damage from 100% to 95%
* Lowered missile damage from 110% to 100%
* Increased miner capacity from 75% to 80%
* Increased He3 Speed from 65% to 75%
* Lowered he3 yield from 135% to 120%
* He3 refinery hull/shield increased by 10%
* Many different models[/quote]
Right now, Dreg has a terrible economy + pretty much useless lt Ints to start with + very easy to hit scout models. Not matter which tech path they choose it got effected by the nerf and in addition to that they still have to deal with rather high techs costs. Especially going Expansion to get the GA's for a normal PW dmg/range/ better yield and eventually Ints with mini2 requires stupid amounts of cash.
So what advantage is left to even bother playing this faction expect.. its erhm speed?
Regards
grav@RT
ps: the he3 ref hull increase didn't seem to have any effect we lost all 3 of 5 He3 mines to solo galvers.. (while naning the base )
* Lowered energy from 115% to 90%
* Lowered PW range from 100% to 90%
* Reduced missile tracking from 125% to 100%
* Lowered PW Damage from 100% to 95%
* Lowered missile damage from 110% to 100%
* Increased miner capacity from 75% to 80%
* Increased He3 Speed from 65% to 75%
* Lowered he3 yield from 135% to 120%
* He3 refinery hull/shield increased by 10%
* Many different models[/quote]
Right now, Dreg has a terrible economy + pretty much useless lt Ints to start with + very easy to hit scout models. Not matter which tech path they choose it got effected by the nerf and in addition to that they still have to deal with rather high techs costs. Especially going Expansion to get the GA's for a normal PW dmg/range/ better yield and eventually Ints with mini2 requires stupid amounts of cash.
So what advantage is left to even bother playing this faction expect.. its erhm speed?
Regards
grav@RT
ps: the he3 ref hull increase didn't seem to have any effect we lost all 3 of 5 He3 mines to solo galvers.. (while naning the base )
Grav, AdvTech (Galvs, SBs, HvyInts) wins games, not HvyScouts and he3 mines...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
I explained before the game that I would like to rush SmallShield3/Hvy Scouts to counter Belter Tac / our general blindness and get fast miner offense. With your knowledge about the core you could have warned me that they are useless
Apart from my commanding mistakes. You know as good as I do that the game was already lost when we got spec's. Cornered and out teched as we were it would have made no difference at this stage. We had 2 options from my pov:
1) Trying to mine scraps in 3 empty sectors away from base to save ~45k (with no home rip left and a constant flood of sbs)
2) ..to invest 19.5k and trying to get 10 HvyScouts with nan2 and prox to defend a static target near our techbase.. (instead of 10 nans we got 1 so we lost most of our spec mines against solo galvers who sneaked through the prox camps on the alephs )
Anyway - I took the blame for the zg loss already and this might be the wrong place to discuss it.
Regards
grav@RT
Apart from my commanding mistakes. You know as good as I do that the game was already lost when we got spec's. Cornered and out teched as we were it would have made no difference at this stage. We had 2 options from my pov:
1) Trying to mine scraps in 3 empty sectors away from base to save ~45k (with no home rip left and a constant flood of sbs)
2) ..to invest 19.5k and trying to get 10 HvyScouts with nan2 and prox to defend a static target near our techbase.. (instead of 10 nans we got 1 so we lost most of our spec mines against solo galvers who sneaked through the prox camps on the alephs )
Anyway - I took the blame for the zg loss already and this might be the wrong place to discuss it.
Regards
grav@RT
Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Apr 15 2008, 08:21 PM) <{POST_SNAPBACK}>BUMP
Very helpful feedback.The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.