High resoultion textures needed.

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Your_Persona
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Post by Your_Persona »

Adaven wrote:QUOTE (Adaven @ Sep 6 2006, 09:06 PM) Do you have any environments done from that thread you first posted your tutorial in, YP? I might try to make a couple after this first pass on the rocks.
Sorry, no, It will probabally be a few days to a week before I get back up and running again. Currently my computer is in the back of a truck. /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
Adaven
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Post by Adaven »

I pm'd SpaceJunk to get permission to touch up the clipping issues on his Uranium rock, but he hasn't responded yet. So I did it anyway (I'm trying to avoid the giga tac base for as long as possible). If there's any objections we'll work something out.

Uranium
-Sources: SpaceJunk, NASA/JPL

The game currently uses a darker version for the giga/belt exp (utl20a), so I stuck w/ that theme.
Expansion Complex
Last edited by Adaven on Fri Sep 08, 2006 6:02 am, edited 1 time in total.
Shizoku
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Post by Shizoku »

That would almost make giga exp worth flying /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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BlackViper
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Post by BlackViper »

Awesome work!

and I might add "Happy Birthday Adaven"! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Always in the Shadows...
Your_Persona
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Post by Your_Persona »

anyone notice that belters symbol inside the hanger door?

btw. Awsome adaven.!
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
Zapper
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Post by Zapper »

Your_Persona wrote:QUOTE (Your_Persona @ Sep 8 2006, 09:40 PM) anyone notice that belters symbol inside the hanger door?

btw. Awsome adaven.!
Short reply: Yes its is noticed.. and in the Works, I'm making all the insignia from scratch..!! I think i said that?!?... Yes i did. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

@ada
Nice
I need the last few things u made... Zip and send, plz.
HBD, I hope u get nice gifts. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

@all
Yes, the list of things in progress is on the way...

Zap
Life suck's and then u play Alleg.
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Raveen
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Post by Raveen »

I've always assumed the Belters Raven was in there to entice Belters shoppers in to the Giga Exp shop of death.

Or something...
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Grimmwolf_GB
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Post by Grimmwolf_GB »

I can't beleive you guys are actually doing that... You really going to release that? I am thrilled... Another two weeks &#153;? I cannot wait... I want high res textures!
Zapper
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Post by Zapper »

Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Sep 9 2006, 12:35 AM) I can't believe you guys are actually doing that... You really going to release that? I am thrilled... Another two weeks &#153;? I cannot wait... I want high res textures!
Uhmm... ok.
We got them, but some are ugly and some are ready to go.
They all need a touchup..
There are 374 textures used in the game.

Raveen got Belters in his lap, Adaven got Giga and I got IC at the moment.
The Rix and Bios are not assigned..
If anyone got a flair for art and drawing cortex membrains send me a PM and ill give u something to work on, not the brain but the drawings!!

At the present moment there will be no work done on Nix, Dreg, GT or Effix. These model's/textures models are either bound by copyright or no "original" material.
Last edited by Zapper on Sat Sep 09, 2006 3:09 am, edited 1 time in total.
Life suck's and then u play Alleg.
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Adaven
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Post by Adaven »

As far as my end is concerned, the assignments are very, very fluid. If anyone wants a crack at 'em they are welcome to it. I'll even send you any .psd's of partial stuff you can build off of. If there's something you think you coud do (like windows in stations, or rivets on the hulls for instance), I'm cool with collaborating and having a group touch up each other's work.

I haven't even look at the giga stuff yet though, I'm still polishing up the rocks. I've also got 1 environment that I really want to do sometime, so there is plenty of stuff up for grabs.
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