SONIC NEBULA (OLD THREAD)

Development areas for Allegiance core (IGC) design.
Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

Eonix has created his own core, the Sonic_Nebula. It is the same with dn_000460, except that its research speeds, build speeds and He3 Speeds are faster and also contains a new faction (which is actually a mod of Phoenix. No new models created)

Download from his website: http://fighter.eonix.googlepages.com/home
Last edited by Curiosity on Wed Apr 30, 2008 10:55 am, edited 1 time in total.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

did noir say it was ok to use his core?

i know he doesn't want too many versions of DN running around...

has it been tested offline first?
Last edited by madpeople on Sat Apr 12, 2008 9:33 am, edited 1 time in total.
FireDart
Posts: 91
Joined: Tue Feb 05, 2008 5:40 pm
Location: Microsoft HQ

Post by FireDart »

I would send a link of that to Noir, asking him if he would aloow it. But, just know he is very busy, and it will take time to hear back from him. He is not online everyday. So be patient. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Good luck,

Kite
New SF Member... :)p
Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

madpeople wrote:QUOTE (madpeople @ Apr 12 2008, 05:31 PM) has it been tested offline first?
Eonix and I has already tested it offline, so no worries.

PS: For those of you who have seen my threads about the Allegiance Server Pack, this is the exact reason why I was trying to set one up.

Oh yes, Eonix already created a site containing information about his core: http://fighter.eonix.googlepages.com/home
Last edited by Curiosity on Sun Apr 13, 2008 9:01 am, edited 1 time in total.
Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

Hey, come on, any feedback? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> 4 days has passed...?

PS: Sorry for forgetting to ask for feedback
Dark_Sponge
Posts: 386
Joined: Sun Dec 23, 2007 4:43 am

Post by Dark_Sponge »

Curiosity wrote:QUOTE (Curiosity @ Apr 16 2008, 01:55 AM) Hey, come on, any feedback? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> 4 days has passed...?

PS: Sorry for forgetting to ask for feedback
Are you asking for feedback on the core as a whole, or for just the new faction?

I haven't tested it yet but reading more about it it sounds like the new faction is Sup only.

If so, you're severely limiting the possible strategies for the faction. I can't see this as a good thing. Also, what happens if all the sup rocks are on the other side of the map?

It appears you've created a faction that is too powerful, and yet less fun to use all at the same time.

I suggest making exp and tac viable paths and adding more weaknesses.

As far as the core goes, reducing research times for everyone will cause major imbalance (unless you made major changes to all the factions, which it sounds like you didn't).
Bios with only 5 min research time would be ridiculously powerful, possibly the only thing that would defeat your new faction.

I wish I had more positive things to say. Keep trying and don't give up.
Last edited by Dark_Sponge on Wed Apr 16, 2008 8:30 pm, edited 1 time in total.
ImageImageImage
Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

Umm... this is Eonix's creation? Nevermind, this is his first time making a core, I'll talk to him about it.
Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

Ok... Eonix and I revised the faction and saw how rediculously powerful it was. Sorry! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> The following change will be implemented:

Armored Phoenix

Speed: 1
TurnRate: 1
TurnTorque: 1.4 (To enable ease of movement)
BaseHull: 1
BaseHullRepair: 1
BaseShield: 1.4
BaseShieldRepair: 1
ShipHull: 1
ShipShield: 1.5
ShipShieldRepair: 1
Sig: 0.7
Energy: 1
EWRange: 1.4
PWRange: 1
Missile Track: 0.6
Missile Dmg: 1
Cost: 1
Research: 2 min
PW Dmg: 1
Economy (Yield, Spd, Capacity): 1
Sensors: 1

OTHER FEATURES:
Assault Shields
Bombers, Heavy Troop Transports and Capital Ships are the only ones that can carry missiles
Flat hitboxes

No turrets
Nans only work on non-piloted craft
Sidethrust has 10% less effectiveness

EDIT: Removed this impossible feature: Fighter Hulls are resistent to 12 weapons by 75% (including Phoenix cheese... got any cheese pizzas?)
Last edited by Curiosity on Sat Apr 19, 2008 6:30 am, edited 1 time in total.
Curiosity
Posts: 98
Joined: Fri Mar 21, 2008 5:51 am

Post by Curiosity »

btw, does editing a post count as a new reply?
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Curiosity wrote:QUOTE (Curiosity @ Apr 25 2008, 12:58 AM) btw, does editing a post count as a new reply?

No. Neither does walking your dog count as a new reply.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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