Allow Shipyard (20+ Players)?

Tactical advice, How-to, Post-mortem, etc.
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

NG Sbs, are SUPER EXCELLENT for capturing dreg He3 spec mines.
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IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Weylin wrote:QUOTE (Weylin @ Apr 8 2008, 03:55 PM) NG SBs arnt really for capping a launchable base like an OP or tech base.. but for one that takes the enemy a while to run and defend... such as a teliport or spec mine.
Like a tf teleport? /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Last edited by IB_ on Wed Apr 09, 2008 2:15 am, edited 1 time in total.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

Gigglecorp spec mines might be a decent target if they went tac/exp. Not so much if they went sup.
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Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

1 sb to strip the shields, one to NG, should be an instantaneous cap with no warning regardless of their techpath.
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

Except that sig with NG equipped is REALLY FREAKIN HIGH. Its only useable with heavy cloak 2.
Last edited by Camaro on Wed Apr 09, 2008 10:44 am, edited 1 time in total.
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rhow
Posts: 86
Joined: Wed Dec 19, 2007 9:33 pm

Post by rhow »

Camaro wrote:QUOTE (Camaro @ Apr 9 2008, 03:44 AM) Except that sig with NG equipped is REALLY FREAKIN HIGH. Its only useable with heavy cloak 2.
Regular or heavy bombers can't use NG, right?
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Evincar
Posts: 1139
Joined: Fri Mar 02, 2007 4:00 am
Location: The darkest side of the sun

Post by Evincar »

only ngsbs (144 base sig on dreg ng sbs)
Classifiable up to Trolleomorphism.
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