MRM Nanite Pod

Catch-all for all development not having a specific forum.
Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

hmmm since missiles only lock onto enemys, would it be possible to make the nannite missile suck more when its locked than when just fired normally?
Like when an enemy is targeted it would isntant lock but do somthing stupid like not track them at all.

Is this possible?
madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

what happens if a missile is fired at a friendly if the missile has a 0 lock on time (the settings that were used in EOR that make missiles launch with 100% lock with no lockon time and no lock brackets appearing)

i wonder if they will track friendlies as they start with full lock, or whether it gets set to 0 as its a friendly
zdude1994
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Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Would this be like a pod that flies aroud you, following you? Or sumthin like a mine pack that duz negative damage? If it's the first, it gives me an idea of an anti missle pod. better than counters. It cud hav like a rear flak or missle targeting thingy.


Tell me what you think,

-Zdude
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Weylin
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Post by Weylin »

What im wonderng though is since its intended target is friendly

Can 0% lock track better than a 100% lock since it only does so when targeting an enemy?

Can a higher lock accually reduce its tracking?

The reason why is i dont want the nannite pod to lock onto an enemy and nan them, only on friendlies
Arson_Fire
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Joined: Mon Apr 24, 2006 7:00 am
Location: NZ

Post by Arson_Fire »

zdude1994 wrote:QUOTE (zdude1994 @ Mar 27 2008, 08:23 AM) Would this be like a pod that flies aroud you, following you? Or sumthin like a mine pack that duz negative damage?
Current code can't do that unfortunately (although I like the idea). It would be more like a stationary gun turret that shoots a nan at friendlies.
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Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

Its nothing fancy, just a missile with a nanite warhead >_>

Only part im wondering now is if a full lock can be givin a lower tracking value than a non locked target, so that it only seeks out non locked friendlies.
Adept
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Post by Adept »

Personally I'd like a voice-chat saying something like "come here, I'll repair you". The "need repairs!" is useful, but how does one signal one is coming to repair somebody?
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Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

That wouldnt be such a bad idea... if only they could insert as a voice chat for everyone without having a seperate pack...
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