Rix
Download
Download(1024)
Turns out, the rix scout texture is almost identical to the miner. Two birds with one stone.
Small ships don't really 2048 textures, thus the alternate 1024 for better performance. The last thing you want is to be lagging when beset by a bunch of rix SR scouts. On that note, I'm curious as to the performance of the png textures as opposed to bmp.mdl's for those people who had signifigant load times stalling their games. They are a lot smaller in size, so it might get rid of that problem...
Reminder, these files MUST go in artwork/textures!
..Does anybody know if Raveen is still working on the Belter bases? I've got a few ideas for them but I don't want to step on anyones toes.
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Quia wrote:QUOTE (Quia @ Mar 13 2008, 06:18 AM) <{POST_SNAPBACK}>I've got a few ideas for them but I don't want to step on anyones toes.
U dont, we all need some inspiration.
Make a belters post..
I can always delete it if it cause a drama..
ZLast edited by Zapper on Tue Mar 18, 2008 2:55 pm, edited 1 time in total.
Reason: lazy bastardLife suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Quia wrote:QUOTE (Quia @ Mar 13 2008, 05:18 AM) <{POST_SNAPBACK}>
i think the bottom of the scout has see-through bits
Quia wrote:QUOTE (Quia @ Mar 12 2008, 03:21 AM) <{POST_SNAPBACK}>Installation Note! These files -must- go into your artwork/textures folder in order to work. Not artwork/textures/images, or artwork, or artwork/dev, or what have you.
Looks like I need to remake their installers today...Allegiance Terror Alert Level: HIGH
`yd
My bad, files got confused(or maybe it was me..)
should be
If you don't feel like mucking around with the mdl, I fixed the zip files.
My bad, files got confused(or maybe it was me..)
Code: Select all
("Textures/fig15.png", true)
should be
Code: Select all
("Textures/fig15.png", false)
If you don't feel like mucking around with the mdl, I fixed the zip files.
Last of the Rix bases. Now you have no excuses for leaving that poor miner alone once it leaves the rock, you have to fly back with it to the ref so you can oggle the shiny base.
Download. These files need to go into Artwork/Textures, like the rest of the text mdl's/png's.
I'll probably put together the Assault Ship next, seeing as I have 95% of the textures I need for that already made.
Download. These files need to go into Artwork/Textures, like the rest of the text mdl's/png's.
I'll probably put together the Assault Ship next, seeing as I have 95% of the textures I need for that already made.
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Either the 1024 scout or the miner crashes me on game join.
4/22/2008 3:10:00 AM: Terminating mission id=0, this=dd5010
4/22/2008 3:10:00 AM: 1306836:x56ce33d9e3c14601
4/22/2008 3:10:00 AM: Mission Initialize id=0 this=dd5010 now=305670325
4/22/2008 3:10:01 AM: 122759784:x56ce33d9e3c14601
4/22/2008 3:10:01 AM: assertion failed: '!(bError && !pfile->IsValid() && m_psite)' (.\modeler.cpp:2516)
4/22/2008 3:10:00 AM: Terminating mission id=0, this=dd5010
4/22/2008 3:10:00 AM: 1306836:x56ce33d9e3c14601
4/22/2008 3:10:00 AM: Mission Initialize id=0 this=dd5010 now=305670325
4/22/2008 3:10:01 AM: 122759784:x56ce33d9e3c14601
4/22/2008 3:10:01 AM: assertion failed: '!(bError && !pfile->IsValid() && m_psite)' (.\modeler.cpp:2516)