Difference DN 4.60 to GoDII R5

Discussion / Announcement area for Good Old Days II Core development.
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pkk
Posts: 5417
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

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-- General --
  * Sector overload limit increased from 36 to 50

-- Factions --
  * No Technoflux
  * No Phoenix
  * No Ga'Taraan

-- Weapon/Armor classes --
  * Gattlg Gun damage against heavy armor lowered from 75% to 31.25%
  * Gattlg Gun damage against extra heavy armor lowered from 50% to 25%
  * Util cannon damage against heavy armor lowered from 50%  to 31.25%
  * Mini-gun damage against heavy armor lowered from 50% to 31.25%
  * Mini-AC damage against medium armor decreased from 85% to 75%
  * Mini-AC damage against heavy armor lowered from 50% to 31.25%
  * Mini-AC damage against utility armor lowered from 50% to 25%
  * Mini-AC damage against lt/med shields decreased from 75% to 50%
  * Mini-AC damage against lt base shields decreased from 75% to 50%
  * Mini-AC damage against large shields decreased from 75% to 50%
  * Galv Blstr damage against heavy armor decreased from 400% to 170%
  * Galv Blstr damage against extra heavy armor decreased from 400% to 170%
  * Galv Blstr damage against large shields decreased from 300% to 180%
  * Nanite healing for heavy armor decreased from 75% to 60%
  * Nanite healing for extra heavy armor increased from 50% to 60%
  * EMP Missile damage against large shields decreased from 100% to 20%
  * EMP Cannon damage against minor base shields increased from 50% to 66%
  * Skyripper damage against heavy armor decreased from 250% to 190%
  * Skyripper damage against extra heavy armor decreased from 200% to 170%
  * Skyripper damage against large shields decreased from 150% to 100%

-- Turrets (Skycap / AC, not including mini-AC)
  * Turret damage against extra heavy decreased from 40% to 25%

-- Anti-capship weapons (Disruptor, Killers, Hvy pods, Killer Swarm)
  * Anti-capship damage against medium armor decreased from 160% to 150%
  * Anti-capship damage against heavy armor decreased from 400% to 190%
  * Anti-capship damage against extra heavy armor decreased from 400% to 170%
  * Anti-capship damage against large shields decreased from 300% to 180%

-- Small-Craft weapons (Snipers, Combat Drones, Seekers, Dumbfires, Hunters, Hunter Killers,)
  * Damage against heavy armor decreased from 133% to 100%
  * Damage against extra heavy armor decreased from 100% to 80%

-- Constructors / Drones --
  * Tower cost increased from 1000 to 1500
  * Tower hitpoints increased from 200 to 250
  * Towers now have a finite amount of ammo
  * Miner/Enh/Adv signature reduced from 225/200/175% to 175/150/125%

-- Garrison/Starbase --
  * Heavy scout cost reduced from 10000 to 7500
  * Heavy scouts no longer require a techbase
  * Heavy scouts missile are now Dual-loading instead of quick-loading
  * Heavy scout scan range reduced from 3000 to 1600
  * Heavy scout HP decreased from 250 to 225
  * Heavy scouts can now mount Heavy Nanite repair guns
  * Gunship scanners increased from 1600 to 2000
  * Gunships no longer carry boosters
  * Non-Rix Gunships now mount 2 gatt/dis instead of one mini-AC
  * Light booster 1/2 are now in the Expansion
  * Light booster 1/2 research cost increased from 2500 to 5000
  * Countermeasure/Hvy Countermeasure strength decreased by 33%
  * Skycap damage is now 75% in AoE, instead of 50% AoE, 50% direct damage
  * Small Shield 2 added to the treasure list
  * Aleph res explosion time reduced from 15s to 10s
  * Aleph res 2/3 no longer exist
  * Aleph res removed from the treasure list
  * Quickfires no longer exist

-- Supremacy Center --
  * Boost 3 fuel efficiency increased by 20%
  * Fighter/Enh/Adv scanners increased from 600/700/800 to 800/900/1000
  * Fighter/Enh/Adv fuel increased from 8/10/12 to 10/12/15
  * Gattling 2/3, Dis2/3, Dumbfire 2/3, Boost2/3, Galvs, Minepack 1/2, AB 2/3, AC2/3 costs increased from 2500 to 5000
  * Minepack 2 radius increased from 75 to 90
  * Probe 2/3 scanners increased by roughly 10% for probe2, and 20% for probe3.
  * Probe 3 size increased so that ships now carry the same number of probe3 as probe1/2
  * XRM Missiles no longer exist
  * Heavy boosters no longer exist
  * Crs boosters no longer exist
  * Figbombers no longer exist
  * Mini-AC 2/3 no longer exist
  * Ion boosters no longer exist

-- Tactical Laboratory --
  * Util 1 damage reduced by 10%
  * Sig 2/3 energy consumption increased by 10/20%
  * Stealth Bomber cost increased from 250 to 500
  * Killer missiles have a slightly higher acceleration and a significantly lower turn radius
  * SRM Seismic missiles deal 87.5% more damage
  * EMP mines no longer exist
  * Stealthfigher cost increased from 7500 to 10000
  * AdvStealthfigher cost increased from 1000 to 12500
  * Stealthbomber cost increased from 7500 to 10000
  

-- Expansion Complex --
  * Lt Int/Interceptor/Heavy Int signature increased from 75% to 125%
  * Non-rixian heavy interceptors roughly 10% larger
  * Light booster 1/2 thrust increased by 10/25%
  * Light booster 1/2 efficiency increased by 15/20%
  * Retro boosters no longer exist
  * Interceptor cost increased from 7500 to 10000
  * HvyInterceptor cost increased from 10000 to 12500
  * Trooptransport cost increased from 7500 to 10000
  * HvyTrooptransport cost increased from 10000 to 12500
  * Minigun 2/3 cost increased from 5000 to 10000
  * EMP Missile cost increased from 5000 to 7500
  * Faster He3 1, He3 effic 1, Ship accel 1, PW damage 1, PW range 1, Signature 1, Station hull 1, Station shield 1 increased from 2000 to 2500
  * Faster He3 2, He3 effic 2, Ship accel 2, PW damage 2, PW range 2, Signature 2, Station hull 2, Station shield 2 increased from 2500 to 3000

-- Shipyard/Drydock --
  * Shipyard ships are now researched one at a time, with the option to upgrade the SY to a Drydock at normal techbase upgrade costs
  * Shipyard provides the option to research Missile Frigates and Destroyers
  * Drydock provides the ability to research Devastators, Assault Ships, Cruisers
  * Missile Frigates are required to research Cruisers
  * Shipyard/Drydock are required to build carriers
  * Carrier build time reduced from 2 minutes to 90 seconds
  * Carriers are 10x less massive
  * Carrier HP increased from 3000 to 7000
  * Carrier scanners increased from 2400 to 3600
  * Carriers are no longer small ripcords
  * Frigate signature increased from 300% to 400%
  * Frigate cost increased from 5000 to 7000
  * Cruisers can no longer cloak
  * Cruiser signature increased from 400% to 600%
  * Destroyer signature increased from 300% to 400%
  * Destroyers can no longer cloak
  * Devastator signature increased from 350% to 400%
  * Killer Swarm 1/2 damage increased from 80/100 to 120/150
  * Killer Swarm Turn Radius increased from .61 to .78
  * MRM Seismic missiles deal 50% more damage
  * XRM cruise 2 missiles signature reduced from 50% to 40%
  * Skyrippers consume 50% more energy, with 2x the particle spread
  * Skyrippers deal 10% more damage
  * Assault Carriers no longer exist

Faction Specific:
Bios -
  * Lt Int/Int/Heavy int mass increased from 18/16/14 to 20
  * Lt Int/Int/Heavy int fuel decreased by 25%
  * Lt SF energy increased from 1800 to 2400
  * Constructor build times now the same as other factions
  * Fighters can no longer mount proximity mines

Belters -
  * All ships roughly 15% larger
  * Slightly increased paydays (510 instead of 450)
  * Towers/minelayers cost 1200 instead of 1500

Dregh -
  * Lowered energy from 115% to 90%
  * Lowered PW range from 100% to 90%
  * Reduced missile tracking from 125% to 100%
  * Lowered PW Damage from 100% to 95%
  * Lowered missile damage from 110% to 100%
  * Increased miner capacity from 75% to 80%
  * Increased He3 Speed from 65% to 75%
  * Lowered he3 yield from 135% to 120%
  * He3 refinery hull/shield increased by 10%
  * Many different models

Gigacorp -
  * Fig gunmounts further apart
  * Lowered ship shield from 110% to 100%
  * Patroller research cost reduced from 5000 to 4000
  * Patroller size increased by 20%
  * Patroller scanners increased from 1200 to 1600
  * Patrollers no longer carry boosters
  * Lt Cruiser cost increased from 8000 to 11250
  * Lt Cruiser HP decreased from 5000 to 3000
  * Lxy Fighter scanners reduced from 1200 to 500
  * Lxy Fighter hp decreased from 495 to 450
  * Lxy Int signature increased from 75% to 100%
  * Lxy SFs have reduced energy recharge and missile capacity, but can carry a medium shield
  * Si refinery paydays and cost reduced to 1250 payday and 6000 cost to make them equal to other mines
  * U refinery shields reduced by 50%
  * Lxy scouts no longer exist

Iron Coalition -
  * No longer get Enh ship technology once techbase builds, but requires a $1 investment with a 2 minute timer
  * Lowered ship energy from 120% to 100%
  * Increased he3 speed from 85% to 100%
  * Techbase construction time decreased from 4 minutes to 2 minutes
  * Rescue Probe scan range decreased from 1000 to 500
  * Rescue Probe signature increased from 10% to 25%

Rixian Unity -
  * SR scouts no longer exist
  * All rixian scouts can ripcord to other scouts
  * Only Enh/Adv rixian figs can rip to scouts
  * Stealth Fighters/Adv SFs can no longer rip to scouts
  * Stealth Fighter / ASF signature reduced from 75% to 50%
  * Bombers energy increased from 2000 to 2500
  * Heavy scout energy increased from 1800 to 2100
  * Rixian Anti-Base weapons deal roughly 33-40% less damage against bases
  * Rixian gunships now mount two forward mini-AC, rather than one forward AC
  * Seismic pods are now researchable in the Adv Tactical Laboratory
  * Combat pod 2/3 are less accurate
  * Combat pods fire roughly 100% faster
  * Combat pods have roughly 2x the aiming time
  * Combat pods 2/3 only turn as fast as combat pod 1 now
  * Combat pod range reduced from 1200 to 900
  * Combat pod damage decreased by 13%
  * Heavy pods 1/2 now take 1/2 seconds longer to active, are less accurate, and fire 3x faster
  * Heavy pods damage reduced by 13%
  * Heavy pods range reduced from 800 to 600
  * Heavy station pods take 1/2 seconds longer to activate
  * Station pods 1/2 now take longer 1/2s longer to activate, have 20/50% more health
  * Stinger 2 has been renamed to Stinger 3 and placed in Adv sup.
  * PW Lancer 1/2/3 damage decreased by roughly 20%
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Grimmwolf_GB
Posts: 3709
Joined: Wed Jul 02, 2003 7:00 am
Location: Germany
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Post by Grimmwolf_GB »

Thank you very much. smile.gif
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