Compound/Scaled explosions

Catch-all for all development not having a specific forum.
Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

Ive always found it a little wierd that explosions dont seem to be scaled on this game, a big ship just seems to "pop" and leave a little puff of smoke behind, and the massdrive projectile leaves a tiny little flaming blue speck rather than a raging inferno of destruction of where it demolished half of the bases hull /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Not sure how hard this would be to do code change wise, you would want it to be an object specific setting (what type of explosion and how big)

Even a combination of explosions might work out for a neat effect.
Last edited by Weylin on Sun Feb 24, 2008 7:20 am, edited 1 time in total.
apathos
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Location: The armpit of Michigan

Post by apathos »

Weylin wrote:QUOTE (Weylin @ Feb 24 2008, 02:19 AM) ...rather than a raging inferno of destruction of where it demolished half of the bases hull /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Those don't happen in open space /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

apathos wrote:QUOTE (apathos @ Feb 25 2008, 01:02 PM) Those don't happen in open space /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
You wouldn't hear external sound in space either... That int boosting up to you and shredding you with Mini3? All you would hear are bullets thudding against the hull seconds before you are nothing more than a molten heap of scrap metal floating off into eternity

Coolness > Realisim
Last edited by Weylin on Mon Feb 25, 2008 7:49 am, edited 1 time in total.
madpeople
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Location: England

Post by madpeople »

your ships computer simulates the sound as it helps pilots be more aware.

i think re-sizing explosions of missiles to be the size of their AOE has been suggested before
Dark_Stalion
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Location: The Death Star

Post by Dark_Stalion »

If there is going to be a new Allegiance update soon, this might be kind of cool. For now it's fine but still that would be cool.

If you change the explosions, how about randomizing how the explosion looks every time. If you want realism, not all explosions are the same. Not that it matters at all but that might work :-).
Shoot the nans.
emene86
Posts: 64
Joined: Fri Aug 11, 2006 2:27 am
Location: Toronto, ON

Post by emene86 »

I tried to get people thinking about this before, but it seems nobody cares about it. At most you'll get is " has been suggested before ", without any constructive input /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
So if you really want to do it, the best way is to look up the code yourself.

I tried replacing the actual graphic but the game has hard coded the size of the explosion. Reducing the relative size in the graphic and upping the resolution (to prevent pixelation) could work, but it unnecessarily loads up your computer with one more hi-res to load.

I don't know C++, but i think all the change that is required is find where the effect is called for, change the source graphic and change the size values. (I think it's a good return for the small amount of work put in)
Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

And while there at it give us cool looking plasma jet engine effects instead of the most primitive special effect ever used.

Sure the game play is its excuse for lame graphics, but having good game play AND graphics? that would be pure awsomeness with even more awsome sauce spread all over it.



Although, rather than having people ooohing and ahhhing over the graphics you want them to nan the $#@!ing bomber instead. But it would still be nice to have some graphics updates so people dont consider installing it since they think graphics = gameplay, but maybe we dont want those kind of people anyways
Last edited by Weylin on Mon Feb 25, 2008 10:10 pm, edited 1 time in total.
Kltplzyxm
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Post by Kltplzyxm »

The problem is with these ideas is not that they don't have merit, but who's going to implement them? This is a "nice to have" feature when we have limited developer time and there are bigger fish to fry.
Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

At least they could put a "Will be completed by next monthâ„¢"
Sushi
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Joined: Sat Oct 30, 2004 7:00 am

Post by Sushi »

This is one of those things that makes me say "one day, I've got to get the Alleg source to compile and actually do something about it."
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