just wondering but, what kind of models does the torque engine support by default? I think one of our best bets for model format, as far as ease of use goes, is .3ds because it supports models as well as animations using bones.
just wondering but, what kind of models does the torque engine support by default? I think one of our best bets for model format, as far as ease of use goes, is .3ds because it supports models as well as animations using bones.
torque uses .dts files which can be exported from milkshape!
This means that I (Using Wings3D) could convert .wings in .obj (in Wings3D) and then convert .obj in .dts (in MilkShape)
Same if you already have a .obj or a .3ds, but less complicated, as you just convert them to .dts in Milkshape. The point is that Torque (as far as I know) will only accept .dts.
There's a 30 day trial of Milkshape at www.download.com, but I wouldn't advise you to blow up the 30 days. Yet.