Torque

The land-based version of Allegiance, under construction.
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

lol just make sure you have lots of id otherwise you'll get turned down!
Last edited by the_dare on Fri Dec 14, 2007 9:56 pm, edited 1 time in total.
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karate5662
Posts: 25
Joined: Thu Jan 31, 2008 2:25 pm
Location: lost
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Post by karate5662 »

just wondering but, what kind of models does the torque engine support by default?
I think one of our best bets for model format, as far as ease of use goes, is .3ds because it supports models as well as animations using bones.
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

JetChambers wrote:
QUOTE (JetChambers @ Feb 17 2008, 01:18 AM) <{POST_SNAPBACK}>
just wondering but, what kind of models does the torque engine support by default?
I think one of our best bets for model format, as far as ease of use goes, is .3ds because it supports models as well as animations using bones.

the_dare wrote:
QUOTE (the_dare @ Nov 11 2007, 03:48 PM) <{POST_SNAPBACK}>
torque uses .dts files which can be exported from milkshape!


This means that I (Using Wings3D) could convert .wings in .obj (in Wings3D) and then convert .obj in .dts (in MilkShape)

Same if you already have a .obj or a .3ds, but less complicated, as you just convert them to .dts in Milkshape. The point is that Torque (as far as I know) will only accept .dts.

There's a 30 day trial of Milkshape at www.download.com, but I wouldn't advise you to blow up the 30 days. Yet.
asheron2k
Posts: 360
Joined: Sat Feb 05, 2005 8:00 am
Location: Texas

Post by asheron2k »

The actual site for milkshape
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
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