nVidia 8800 GT 512 MB, crappy frame rate

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madpeople
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Post by madpeople »

think we can compile a list of drivers that we know work. it seems a bit of a pain trying to find them, nvidia's site seemed to only give me an archive for quadro drivers

i just downloaded ForceWare 158.27 XP WHQL (32-bit) from
http://downloads.guru3d.com/download.php?det=1644

seems to work for my
GeForce 8600GT
Avalanche
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Post by Avalanche »

Forceware 169.21 is broken when running on a 8800GTS 640 mb under Windows XP 64 bit.
Forceware 97.94 runs just fine on the same system.
/Avalanche

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Grimmwolf_GB
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Post by Grimmwolf_GB »

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madpeople
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Post by madpeople »

Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Feb 3 2008, 12:31 AM) I have seen the future and I love it.
they fixed it in the next one? (do you mean the beta driver 169.28 )

i think it may have been to do with the 2d ui drawing. i had about 6-12 fps on the game yesterday, but as soon as i got pked, for the time where it shows you the space where you got pked, i had 60 fps, then it dropped when i got back into base (in base was about 30?) flaying was 6 - 12 (less than 6 when a lot was happening)
Last edited by madpeople on Sun Feb 03, 2008 6:08 pm, edited 1 time in total.
mesial
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Post by mesial »

Just wanted to say that my new "self built" vista system is running flawless. I was even running at 53 fps in a sector overload. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
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Dogbones
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Post by Dogbones »

madpeople wrote:QUOTE (madpeople @ Feb 3 2008, 10:10 AM) they fixed it in the next one? (do you mean the beta driver 169.28 )
No, Forceware 169.28 (which is a beta release) does NOT resolve the fps problem.

There may be a dev side solution to this but it is too early to make any promises, it may work great but it may turn out there are too many problems, we just don't know yet. I would not count on something from the dev side resolving this anytime soon unfortunately (although I have my fingers crossed).

The only thing that currently works for my 8800 GT WinXP Pro is the drivers that shipped with the card (167.26 I think). And that still has some issues (memory corruption where the screen gets splochy) that can usually be resolved with switching between windowed and full screen (although sometimes that leaves you with a totally black screen in which case a hard reboot is necessary).
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Orion
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Post by Orion »

Dogbones wrote:QUOTE (Dogbones @ Feb 7 2008, 10:58 AM) No, Forceware 169.28 (which is a beta release) does NOT resolve the fps problem.

There may be a dev side solution to this but it is too early to make any promises, it may work great but it may turn out there are too many problems, we just don't know yet. I would not count on something from the dev side resolving this anytime soon unfortunately (although I have my fingers crossed).

The only thing that currently works for my 8800 GT WinXP Pro is the drivers that shipped with the card (167.26 I think). And that still has some issues (memory corruption where the screen gets splochy) that can usually be resolved with switching between windowed and full screen (although sometimes that leaves you with a totally black screen in which case a hard reboot is necessary).
Well, I'm getting BSOD's with my old drivers, so I have to upgrade to +100's, making my frame rate crawl at a measly 12 fps or so.. in the hope that it will solve my blue screens. Are there any current devs working on updating the calls? If the game is still utilizing dx8 directdraw (now depricated, not included in dx9) calls to render the GUI that could definitely explain A) crazy GUI artifacts (experienced by immortal, for one), and B) the slowness that pamela described above (assuming it only applies to the GUI as he posits).

I suppose this could be easily tested by simply disabling the in-game GUI and building it.. anyone up for giving it a shot?
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Grimmwolf_GB
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Post by Grimmwolf_GB »

It is being worked on.
madpeople
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Post by madpeople »

madpeople wrote:QUOTE (madpeople @ Feb 3 2008, 03:10 PM) i think it may have been to do with the 2d ui drawing. i had about 6-12 fps on the game yesterday, but as soon as i got pked, for the time where it shows you the space where you got pked, i had 60 fps, then it dropped when i got back into base (in base was about 30?) flaying was 6 - 12 (less than 6 when a lot was happening)
Technical Wonder wrote:QUOTE (Technical Wonder @ Feb 13 2008, 10:06 PM) I suppose this could be easily tested by simply disabling the in-game GUI and building it.. anyone up for giving it a shot?
what happens to your fps when you get pked (best if someone flies through where you can see for the few secs you're watching the space you got killed)
Last edited by madpeople on Wed Feb 13, 2008 11:32 pm, edited 1 time in total.
Orion
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Post by Orion »

Right, what I am saying that the render of the entire GUI should be disabled as a test to see if that is the actual culprit of the sluggishness.
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