The core files are probably going to be server-side only; there's no reason for Average Joe to have access to them without specifically downloading them or something. It's the server that needs the file, not the client.
QUOTE I think there should be a maximum of 20 Factions per core for the time being. I doubt we will ever have that many but just in case. the reason is for faction uID's.[/quote]I still don't understand the uID thing...
Coding Stuff
QUOTE I still don't understand the uID thing...[/quote]
OK, lets say you have a list of factions. Bios, Giga and IC. You reference this list elsewhere, eg if faction = bios, then display bios model. Now let's say, sometime down the line, you decide Bios is a stupid name for a faction and you want to change it to Zerglings. OK, but now you've gone and referred to Bios elsewhere in your code. Disaster! You'll have to go and track down every reference of Bios in all your code, it#'ll take you ages and it'll probably still be throwing up bugs months later.
But, if you have a unique ID for each, then you'll be fine.
eg,
ID Faction
1 Bios
2 Giga
3 IC
You use the ID elsewhere in the code when referring to a faction. Now when you change a faction name, the rest of your code works fine as you linked to the ID, not the name /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Perhaps a slightly silly example, but I hope it shows the point /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
OK, lets say you have a list of factions. Bios, Giga and IC. You reference this list elsewhere, eg if faction = bios, then display bios model. Now let's say, sometime down the line, you decide Bios is a stupid name for a faction and you want to change it to Zerglings. OK, but now you've gone and referred to Bios elsewhere in your code. Disaster! You'll have to go and track down every reference of Bios in all your code, it#'ll take you ages and it'll probably still be throwing up bugs months later.
But, if you have a unique ID for each, then you'll be fine.
eg,
ID Faction
1 Bios
2 Giga
3 IC
You use the ID elsewhere in the code when referring to a faction. Now when you change a faction name, the rest of your code works fine as you linked to the ID, not the name /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Perhaps a slightly silly example, but I hope it shows the point /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />


spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM




