Prox spam enemy red door

Tactical advice, How-to, Post-mortem, etc.
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

Nonsense, you always need ints, particularly hvy ints. We don't need your socialist, supremecy/tactcial propaganda here.
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Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Red door Proxing is annoying for the victim, and a delight for the assailant. It just requires teamwork that your team breaks the camp all at once. It's not impossible to defeat but you gotta have your **** together.
TheVoid37
Posts: 1416
Joined: Mon Nov 28, 2005 8:00 am
Location: Orlando, FL.

Post by TheVoid37 »

F3 is your friend.

Don't be silly and not use it.

Those that don't use F3 before launching probably close their eyes when they cross the street.
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Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

KB is cheating. Face the facts.
Gandalf2
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Location: W. Midlands, UK

Post by Gandalf2 »

QUOTE Those that don't use F3 before launching probably close their eyes when they cross the street.[/quote]

I swear 95% of "vets" don't press F3 before launching.

eg, bombed a sup with 2 nans and no gunners once, 5 people launched to defend, but they all launched from their outpost, 6k away. Dead base.

People panic and think they must react asap when they hear a bomber warning. Sometimes you really need to think before acting.
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SP4WN
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Joined: Wed Apr 19, 2006 7:00 am
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Post by SP4WN »

I love sitting in my scout outside the red door proxing with a few friendly ints covering my ass. It works very well, and usually the ints who make it through the prox get pummeled by my int friends, esp when the enemy ints are trying to get me.

Id say it has nothing to do with sportsmanship and is purely a tactic, that should be used when needed.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

I forgot who it was.... they introduced me to the pleasure of Plas Gen 3 for red door camping. Total terror. 2 Gen shots to kill a Bios fig, 3 shots to kill a GS. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" /> /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

The whole team couldn't decamp 3 TF scouts. It's just way too evil!
Last edited by Kltplzyxm on Mon Nov 19, 2007 6:47 pm, edited 1 time in total.
somi
Posts: 5
Joined: Wed Oct 24, 2007 9:18 pm

Post by somi »

In the last zone game I did this and got some kills, I had 800 ping and carrying a CDT tag. So I was happy to get some kills /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Its legit i'd say, simple common sense to avoid it and if you have no other options left to fly out, you're dead anyway.
WhiskeyGhost
Posts: 1014
Joined: Wed Dec 06, 2006 9:15 pm
Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

mining red doors is fine, since any semi-intelligent player would not launch into the camp, and go the long way and break up the camp from an adjacent sector (if theres another base next sector, go from there and hit em in the ass while they stare at the red door looking for victims).

The only "cheap" tactics i personally consider as such, is small game anything. It's simply too hard to do anything small game unless your Exp, since solo sbs can barely be defended against (pp's) and regular bomb runs tie up more resources for the enemy then it does for your own team. In a small game thats 7v7, chances are you aint gonna win unless you bomb better/faster, or go Exp so you can defend against it without needing more people then they use for their run.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

Hey look, there's a scout coming directly towards my red door. I wonder what he's going to do, maybe I should launch and pod him.
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