mdl -> bmp -> png

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
badpazzword
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Post by badpazzword »

I have converted most of the mdl images to bmp and png format (all with the exception of those related to Effix and the RT core -- MDLUtil wouldn't open them).

I have 43.6 MBs of best-quality png's that are being uploaded here barring any technical or legal issue (I hope the claimed 6 gigs of transfer will do, browse with care).

Please hold your DownloadThemAll and GetRight for a moment, I also have a 42.6 MB rar of all the bitmaps and I'm looking for somebody that could host them for me -- it's too big to be hosted there.

Any help for those?
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mesial
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Post by mesial »

I will. Let me get you a folder set up via FTP and I'll PM you the information.
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badpazzword
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Post by badpazzword »

Do you want the png's as well?
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madpeople
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Post by madpeople »

0.o, i've already done this for the FAZ team, its on their dev ftp server (i went and found as much highres/original [24 bit] versions of stuff i could too)

i could upload that if you want mesial...
badpazzword
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Post by badpazzword »

'yx

A morning wasted <.<

EDIT: ok, I'll move on try and have Alleg use the png's instead now. Maybe in a couple of days tho.
Last edited by badpazzword on Fri Nov 16, 2007 10:49 pm, edited 1 time in total.
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madpeople
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Post by madpeople »

should just be a case of using mdlthing ( from http://myallegiance.googlepages.com/ ) on all the .png s...
Adaven
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Post by Adaven »

Mad, did I ever give you 24-bit versions of the rocks?
madpeople
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Post by madpeople »

i don't actually know, its not listed on my missing list, but i don't seem to have an originals folder for them, whether i just stuck versions i had in, i don't know.
...
...

perhaps i shouldn't have put a / between highres and original.
looks like mine is more "official" art, it is using MS's rocks (but i got them from the source art, not converted them from bmp.mdl), where i could i hunted down original custom faction art, some of it was original original (e.g. i had GT textures that didn't match the current ones, so i went with the current ones instead).

so i guess i don't have 32 bit versions of your rocks, but i guess you could make them publicly available with text based bmp.mdl s... maybe hunt down the environment artists too, get them to release 32 bit environments.
mesial
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Post by mesial »

May sound like a stupid question but, "Why are we needing these uploaded and who will use them?" Is this something that Alleg users will download and use, or is it for the dev team? Should these be packed into an installer?
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Adaven
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Post by Adaven »

Mad I already released a 24 bit environement pack, you uploaded it to mesial's site I think. I did most of the original environment pack except for a couple by quia. The new doesn't have her stuff but some replacements until we can track her down again.
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