Mines model.....

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
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WhiskeyGhost
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Post by WhiskeyGhost »

I was contemplating this earlier, and wondering if something less.... well, if another image could be used as a substitute...I was thinking along the lines of using this: (rough concept image)
as apposed to the original

So, basically, i want to know if i can mod the image for mines, or at the least, create a "new" type of mines without using the default.

Yes or No please, no need to go out of your way to go into depth with it, since this is merely brainstorming stage /blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" />
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Adaven
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Post by Adaven »

You can edit the image file certainly, I'm not sure if you can have the game use separate images for prox and minepack, for example, if that is what you mean. it is certainly worth a shot though.
Last edited by Adaven on Sun Nov 11, 2007 3:28 am, edited 1 time in total.
terrenblade
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Post by terrenblade »

Metroid bombs. Sadly no image :(
Mad? Oh yes, quite mad.

Vader shot the nans first.
Gothmog
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Location: Olympia, WA, USA

Post by Gothmog »

theoretically you could make emp mines look like an emp bomb does in the movies /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Xeretov wrote:QUOTE (Xeretov @ Oct 29 2009, 01:24 PM) I feel a great disturbance in the Force. As if hundreds of voobs cried out for nerfs, and were suddenly silenced.
Andon
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Post by Andon »

You can modify the file (fxminebmp.mdl) to change all prox fields.

OR

You can change it in the core file (Under 'View') so it only changes certain ones.

However, the second option requires a new core.
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mesial
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Post by mesial »

Andon wrote:QUOTE (Andon @ Nov 28 2007, 09:30 PM) You can modify the file (fxminebmp.mdl) to change all prox fields.
Working on it...
Allegiance Terror Alert Level: HIGH
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