So with Mesial delayed on artwork hosting, I'll just let these files be available from my free website host. Simply replace the old ones in artwork or place these in your textures folder. fig03.mdl MUST be placed in the artwork folder. If there are any problems, or they aren't the ones pictured below, TELL ME.
Rix Int model and texture THIS IS A NEW MODEL WITH A NEW MAPPING AND NEW TEXTURE....YOU NEED BOTH THE MDL AND BMP.MDL.
Final version of Buildsphere
File release (buildsphere and rix int) and hosting request
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Rand0m_Numb3r
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Grimmwolf_GB
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I would assume that rama already flies with the int model and hasn't had any problems, although a little extra testing wouldn't hurt. Post if anyone has problems.
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Grimmwolf_GB
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RN: What exactly are you talking about? Are you saying you want your buildsphere to have the same color scheme as the original? Well in-game it doesn't look like the picture I posted, allegiance renders the red and green channels together for the inner layer, and the blue channel alone for the outer. This means that the inner layer IS green and black (well, and a little red), and the blue layer is hard to see anyway in allegiance. There are 2 alternate versions, the first one which is available on mesial's site, along with the second version which doesn't have the "confetti." The second version is not currently available.
Replacing the .mdl is just fine. I've played allegiance with my rix int model for a month. The .cvh is the same, and the .mdl joints are the same (but in the same file as the model).
Replacing the .mdl is just fine. I've played allegiance with my rix int model for a month. The .cvh is the same, and the .mdl joints are the same (but in the same file as the model).
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
QUOTE We don't need to save our thingy.[/quote]





