Tactical advice, How-to, Post-mortem, etc.
-
Andon
- Posts: 5453
- Joined: Sun Jun 03, 2007 8:29 pm
- Location: Maryland, USA
-
Contact:
Post
by Andon »
El toro wrote:QUOTE (El toro @ Oct 2 2007, 06:25 AM) Get everyone on a bomb run, and pilot your bbr in a hvy hint camp and get your team podded.
What about get everyone on a bomb run, get to the target, and then 'realize' you forgot your AB missiles
-
Duckwarrior
- Posts: 1967
- Joined: Thu Jul 03, 2003 7:00 am
- Location: la Grande-Bretagne
Post
by Duckwarrior »
El toro wrote:QUOTE (El toro @ Oct 2 2007, 11:25 AM) hvy hint.
I just about got used to hint, I don't like it, but I accept that it is probably here to stay, but WTF is the core that these things are on?
Last edited by
Duckwarrior on Tue Oct 02, 2007 12:02 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
-
Andon
- Posts: 5453
- Joined: Sun Jun 03, 2007 8:29 pm
- Location: Maryland, USA
-
Contact:
Post
by Andon »
Heavy Heavy Interceptors FTW!
-
General_Freak
- Posts: 207
- Joined: Tue Mar 29, 2005 8:00 am
Post
by General_Freak »
Colloquial term for mark 5 RPS int. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
-
IB_
- Posts: 1651
- Joined: Thu Aug 17, 2006 3:11 am
Post
by IB_ »
Super heavy int.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
-
BackTrak
- Posts: 2079
- Joined: Thu Mar 08, 2007 4:52 am
- Location: Chicago, IL
-
Contact:
Post
by BackTrak »
This is an Interceptor loaded with 5 Aleph Resonators, and looking for something to ram.
-
ImmortalZ
- Posts: 5048
- Joined: Mon Sep 08, 2003 7:00 am
- Location: India
-
Contact:
Post
by ImmortalZ »
I propose advanced ints! So we can have aints in addition to hints. `cg core devs.
-
lemon_pie
- Posts: 54
- Joined: Mon May 14, 2007 10:42 pm
- Location: siting infront of my computer mindlessly drawn to the shiny things
Post
by lemon_pie »
me likes /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

Sweet&sour ooh, sourpatch kids^_^
-
Norgonq1
- Posts: 439
- Joined: Thu Jul 05, 2007 8:39 am
- Location: Latvia
Post
by Norgonq1 »
"We aint got no aints!.. uh.."
-
IB_
- Posts: 1651
- Joined: Thu Aug 17, 2006 3:11 am
Post
by IB_ »
ImmortalZ wrote:QUOTE (ImmortalZ @ Oct 2 2007, 08:57 AM) I propose advanced ints! So we can have aints in addition to hints. `cg core devs.
Super heavy works better - the shint.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.