Stuff I would like in R4 or latter

Development areas for Allegiance core (IGC) design.
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Vlymoxyd
Posts: 985
Joined: Fri Jul 04, 2003 7:00 am
Location: Québec, Canada
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Post by Vlymoxyd »

Wel, my core is almost 4 year old, but nowhere near finished.

There's stuff I would really like to do but can't right now.

If some of them are easy to change I would like them changed. Other core devs could benefis from them.


-Aleph res, as I think it was discused on another core, being able to set the resonator timer for each res instead of a global value woud be usefull.

-I'd love to have more rip flag, instead of small and normal, if there were 10, like most variables, it would allow me to do stuff I'd like.

-I would like to be able to give mass to fuel and ammo(or actually have them do something).

-I would like an exploit to be fixed. It's kinda stupid to use it on standard cores(the cost isn't worth the advantage), but some of the ideas on my core don't work because of it(PM me if you wanna fix it, I won't post it here).

-I would like the option to rename the armor types in ICE.

Less important stuff:

-I would like it if the base model and its f5 model weren't linked together(mostly cause I screwed p my models and it would be a fix for me).

-I would like a way to do a drone upgrade without using the workaround I'm using(I.E like a miner).

-I would like it if soundfiles weren't the same for all cores. I would like it if all cores could use its own missiondebrief and sounddef.
"Désolé pour les skieurs, moi je veux voir mes fleurs!"
-German teacher

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juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

QUOTE -Aleph res, as I think it was discused on another core, being able to set the resonator timer for each res instead of a global value woud be usefull.

-I'd love to have more rip flag, instead of small and normal, if there were 10, like most variables, it would allow me to do stuff I'd like.[/quote]
I'll second those two.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
MashMellows
Posts: 61
Joined: Fri Sep 14, 2007 3:42 am
Location: rainforrest

Post by MashMellows »

Other things that would be neat:

- Radiation belt areas on maps
- Sensor overload stuff i.e. temp reduce sensor range
- Ability to have hidden faction - i.e. allow low level players (i.e. newbies) to participate in non-com teams. You'd get a 'portal' in the middle of the map and these players can spawn fighter/SF type units only
- Specialized AWACS type Cap Ship. As counter to TP2/ADSF?
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