Aiming ret.

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Perfect timing on that notification. I was getting ready to make the installer tonight. It only takes a couple of hours to make 'em, but I'd rather only do it once. Just let me know when they are ready. Thanks!

Oh, and BTW, do you mind if I make a few color variations of your missile lock?
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Aye. Just don´t do it like a Technicolor magazine cover of the early 90's /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Nah, I won't make them colored like that.
[joke]
But now that you mention it... maybe just one in technicolor. Rainbow technicolor. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
[\joke]
I was working on an animated[\i] missile lock a few months back, but real life took over. It was a simple animation of the brackets flashing once lock was achieved. Ahh, such is life....
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

QUOTE But now that you mention it... maybe just one in technicolor. Rainbow technicolor. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />[/quote]
Well, that depends if you want to burn some old CRT Monitors. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />


QUOTE I was working on an animated missile lock a few months back, but real life took over. It was a simple animation of the brackets flashing once lock was achieved...[/quote]

... I am taking that as impossible /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> . Unless the lock changes colors, instead of flashing. Yet, there are no animated.bmp. Unless soemone hacks some gif. image and makes it a bmp. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> . Science fiction.....
Last edited by Hockfire on Thu Sep 13, 2007 6:06 pm, edited 1 time in total.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Hockfire wrote:QUOTE (Hockfire @ Sep 13 2007, 01:59 PM) ... I am taking that as impossible /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> . Unless the lock changes colors, instead of flashing. Yet, there are no animated.bmp. Unless soemone hacks some gif. image and makes it a bmp. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> . Science fiction.....
Actually, it is possible. The animation is not the biggie, it's programming Allegiance to acknowledge it as an animation. And there is limitations on the number of frames in the animation. Remember, there are animated energy projectiles. Missiles are animated too. It's a simple 'spin', but it is animated. Want to look into these animations further, look in the threads on explosions. There is alot of information in there, as well as links to helpful (and essential) programs. If you want me to break it down further for you, I will. I'd love to see it acomplished by someone.
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

The HUD is done! /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

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